chat-blinking if invisible and message received
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@@ -558,7 +558,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect ( horizontalSlider_speed, SIGNAL( valueChanged(int)), this, SLOT ( setGameSpeed(int) ) );
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connect ( pushButton_break, SIGNAL( clicked()), this, SLOT ( breakButtonClicked() ) ); // auch wieder starten!!!!
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connect( tabWidget, SIGNAL( currentChanged(int) ), this, SLOT( setChatFocus() ) );
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connect( tabWidget, SIGNAL( currentChanged(int) ), this, SLOT( tabSwitchAction() ) );
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connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
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//Nachrichten Thread-Save
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@@ -2457,7 +2457,7 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
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if (event->key() == Qt::Key_F10) { switchLeftToolBox(); }
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if (event->key() == Qt::Key_F11) { switchRightToolBox(); }
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// if (event->key() == Qt::Key_F) { switchFullscreen(); } //f
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// if (event->key() == Qt::Key_S) { showMyCards(); } //f
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// if (event->key() == Qt::Key_S) { myChat->checkInvisible(); } //f
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if (event->key() == 16777249) {
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pushButton_break->click();
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ctrlPressed = TRUE;
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@@ -2511,11 +2511,17 @@ void mainWindowImpl::blinkingStartButtonAnimationAction() {
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void mainWindowImpl::sendChatMessage() { myChat->sendMessage(); }
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void mainWindowImpl::setChatFocus() {
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void mainWindowImpl::tabSwitchAction() {
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if(tabWidget->currentIndex() == 1) lineEdit_ChatInput->setFocus();
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else lineEdit_ChatInput->clearFocus();
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switch(tabWidget->currentIndex()) {
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case 1: { lineEdit_ChatInput->setFocus();
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myChat->checkInvisible();
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}
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break;
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default: { lineEdit_ChatInput->clearFocus(); }
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}
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}
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void mainWindowImpl::closeEvent(QCloseEvent *event) {
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