run astyle
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+32
-16
@@ -63,60 +63,76 @@ public:
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boost::shared_ptr<HandInterface> getCurrentHand();
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const boost::shared_ptr<HandInterface> getCurrentHand() const;
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PlayerList getSeatsList() const {
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PlayerList getSeatsList() const
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{
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return seatsList;
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}
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PlayerList getActivePlayerList() const {
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PlayerList getActivePlayerList() const
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{
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return activePlayerList;
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}
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PlayerList getRunningPlayerList() const {
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PlayerList getRunningPlayerList() const
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{
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return runningPlayerList;
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}
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void setStartQuantityPlayers(int theValue) {
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void setStartQuantityPlayers(int theValue)
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{
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startQuantityPlayers = theValue;
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}
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int getStartQuantityPlayers() const {
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int getStartQuantityPlayers() const
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{
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return startQuantityPlayers;
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}
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void setStartSmallBlind(int theValue) {
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void setStartSmallBlind(int theValue)
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{
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startSmallBlind = theValue;
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}
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int getStartSmallBlind() const {
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int getStartSmallBlind() const
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{
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return startSmallBlind;
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}
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void setStartCash(int theValue) {
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void setStartCash(int theValue)
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{
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startCash = theValue;
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}
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int getStartCash() const {
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int getStartCash() const
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{
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return startCash;
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}
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int getMyGameID() const {
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int getMyGameID() const
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{
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return myGameID;
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}
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void setCurrentSmallBlind(int theValue) {
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void setCurrentSmallBlind(int theValue)
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{
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currentSmallBlind = theValue;
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}
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int getCurrentSmallBlind() const {
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int getCurrentSmallBlind() const
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{
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return currentSmallBlind;
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}
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void setCurrentHandID(int theValue) {
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void setCurrentHandID(int theValue)
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{
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currentHandID = theValue;
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}
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int getCurrentHandID() const {
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int getCurrentHandID() const
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{
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return currentHandID;
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}
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unsigned getDealerPosition() const {
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unsigned getDealerPosition() const
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{
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return dealerPosition;
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}
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void replaceDealer(unsigned oldDealer, unsigned newDealer) {
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void replaceDealer(unsigned oldDealer, unsigned newDealer)
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{
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if (dealerPosition == oldDealer)
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dealerPosition = newDealer;
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}
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