run astyle
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@@ -44,28 +44,34 @@ public:
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LocalBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS);
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~LocalBeRo();
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GameState getMyBeRoID() const {
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GameState getMyBeRoID() const
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{
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return myBeRoID;
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}
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int getHighestCardsValue() const;
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void setHighestCardsValue(int /*theValue*/) { }
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void setMinimumRaise ( int theValue ) {
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void setMinimumRaise ( int theValue )
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{
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minimumRaise = theValue;
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}
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int getMinimumRaise() const {
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int getMinimumRaise() const
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{
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return minimumRaise;
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}
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void setFullBetRule ( bool theValue ) {
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void setFullBetRule ( bool theValue )
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{
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fullBetRule = theValue;
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}
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bool getFullBetRule() const {
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bool getFullBetRule() const
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{
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return fullBetRule;
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}
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void skipFirstRunGui() {
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void skipFirstRunGui()
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{
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firstRunGui = false;
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}
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@@ -77,89 +83,113 @@ public:
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protected:
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HandInterface* getMyHand() const {
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HandInterface* getMyHand() const
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{
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return myHand;
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}
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unsigned getDealerPosition() const {
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unsigned getDealerPosition() const
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{
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return dealerPosition;
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}
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void setCurrentPlayersTurnId(unsigned theValue) {
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void setCurrentPlayersTurnId(unsigned theValue)
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{
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currentPlayersTurnId = theValue;
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}
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unsigned getCurrentPlayersTurnId() const {
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unsigned getCurrentPlayersTurnId() const
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{
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return currentPlayersTurnId;
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}
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void setFirstRoundLastPlayersTurnId(unsigned theValue) {
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void setFirstRoundLastPlayersTurnId(unsigned theValue)
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{
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firstRoundLastPlayersTurnId = theValue;
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}
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unsigned getFirstRoundLastPlayersTurnId() const {
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unsigned getFirstRoundLastPlayersTurnId() const
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{
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return firstRoundLastPlayersTurnId;
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}
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void setCurrentPlayersTurnIt(PlayerListIterator theValue) {
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void setCurrentPlayersTurnIt(PlayerListIterator theValue)
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{
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currentPlayersTurnIt = theValue;
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}
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PlayerListIterator getCurrentPlayersTurnIt() const {
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PlayerListIterator getCurrentPlayersTurnIt() const
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{
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return currentPlayersTurnIt;
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}
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void setLastPlayersTurnIt(PlayerListIterator theValue) {
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void setLastPlayersTurnIt(PlayerListIterator theValue)
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{
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lastPlayersTurnIt = theValue;
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}
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PlayerListIterator getLastPlayersTurnIt() const {
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PlayerListIterator getLastPlayersTurnIt() const
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{
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return lastPlayersTurnIt;
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}
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void setHighestSet(int theValue) {
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void setHighestSet(int theValue)
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{
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highestSet = theValue;
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}
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int getHighestSet() const {
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int getHighestSet() const
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{
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return highestSet;
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}
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void setFirstRun(bool theValue) {
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void setFirstRun(bool theValue)
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{
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firstRun = theValue;
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}
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bool getFirstRun() const {
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bool getFirstRun() const
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{
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return firstRun;
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}
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void setFirstRound(bool theValue) {
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void setFirstRound(bool theValue)
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{
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firstRound = theValue;
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}
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bool getFirstRound() const {
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bool getFirstRound() const
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{
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return firstRound;
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}
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void setSmallBlindPositionId(unsigned theValue) {
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void setSmallBlindPositionId(unsigned theValue)
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{
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smallBlindPositionId = theValue;
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}
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unsigned getSmallBlindPositionId() const {
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unsigned getSmallBlindPositionId() const
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{
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return smallBlindPositionId;
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}
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void setBigBlindPositionId(unsigned theValue) {
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void setBigBlindPositionId(unsigned theValue)
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{
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bigBlindPositionId = theValue;
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}
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unsigned getBigBlindPositionId() const {
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unsigned getBigBlindPositionId() const
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{
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return bigBlindPositionId;
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}
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void setSmallBlindPosition(int theValue) {
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void setSmallBlindPosition(int theValue)
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{
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smallBlindPosition = theValue;
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}
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int getSmallBlindPosition() const {
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int getSmallBlindPosition() const
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{
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return smallBlindPosition;
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}
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void setSmallBlind(int theValue) {
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void setSmallBlind(int theValue)
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{
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smallBlind = theValue;
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}
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int getSmallBlind() const {
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int getSmallBlind() const
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{
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return smallBlind;
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}
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@@ -171,7 +201,7 @@ private:
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HandInterface* myHand;
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const GameState myBeRoID;
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unsigned dealerPosition;
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unsigned dealerPosition;
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int smallBlindPosition;
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unsigned smallBlindPositionId;
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