run astyle
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@@ -37,7 +37,7 @@
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using namespace std;
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ClientBoard::ClientBoard()
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: pot(0), sets(0), allInCondition(false), lastActionPlayerID(0)
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: pot(0), sets(0), allInCondition(false), lastActionPlayerID(0)
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{
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myCards[0] = myCards[1] = myCards[2] = myCards[3] = myCards[4] = 0;
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}
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@@ -44,7 +44,7 @@ class HandInterface;
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class ClientBoard : public BoardInterface
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{
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public:
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ClientBoard();
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ClientBoard();
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~ClientBoard();
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void setPlayerLists(PlayerList, PlayerList, PlayerList);
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@@ -63,7 +63,7 @@ public:
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void collectSets();
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void collectPot();
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void distributePot(unsigned);
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void distributePot(unsigned);
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void determinePlayerNeedToShowCards();
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std::list<unsigned> getWinners() const;
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@@ -57,7 +57,7 @@ ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface
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boost::shared_ptr<BoardInterface>
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ClientEngineFactory::createBoard()
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{
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return boost::shared_ptr<BoardInterface>(new ClientBoard());
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return boost::shared_ptr<BoardInterface>(new ClientBoard());
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}
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boost::shared_ptr<PlayerInterface>
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@@ -52,7 +52,7 @@ public:
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~ClientEngineFactory();
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virtual boost::shared_ptr<HandInterface> createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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virtual boost::shared_ptr<BoardInterface> createBoard();
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virtual boost::shared_ptr<BoardInterface> createBoard();
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virtual boost::shared_ptr<PlayerInterface> createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, bool sotS, int mB);
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, unsigned dP, int sB);
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};
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@@ -63,7 +63,8 @@ public:
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GuiInterface* getGuiInterface() const;
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boost::shared_ptr<BeRoInterface> getCurrentBeRo() const;
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Log* getLog() const {
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Log* getLog() const
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{
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return myLog;
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}
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@@ -156,7 +156,8 @@ public:
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bool checkIfINeedToShowCards();
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void markRemoteAction() {}
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unsigned getTimeSecSinceLastRemoteAction() const {
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unsigned getTimeSecSinceLastRemoteAction() const
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{
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return 0;
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}
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