run astyle
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@@ -113,12 +113,12 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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tabsDiag = new QDialog(this);
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tabs.setupUi(tabsDiag);
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textLabel_handLabel->hide();
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#ifdef ANDROID
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tabsDiag->setStyleSheet("QObject { font: 26px; } QDialog { background-image: url(:/android/android-data/gfx/gui/table/default_800x480/table_dark.png); background-position: bottom center; background-origin: content; background-repeat: no-repeat;}");
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this->setWindowState(Qt::WindowFullScreen);
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#else
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tabs.pushButton_settings->hide();
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#endif
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#ifdef ANDROID
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tabsDiag->setStyleSheet("QObject { font: 26px; } QDialog { background-image: url(:/android/android-data/gfx/gui/table/default_800x480/table_dark.png); background-position: bottom center; background-origin: content; background-repeat: no-repeat;}");
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this->setWindowState(Qt::WindowFullScreen);
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#else
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tabs.pushButton_settings->hide();
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#endif
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tabs.label_chance->setMyStyle(myGameTableStyle);
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#else
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label_chance->setMyStyle(myGameTableStyle);
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@@ -1290,7 +1290,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status)
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} else {
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switch(status) {
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//inactive
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//inactive
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case 0: {
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if (!playerID) {
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//hide buttons
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@@ -1325,8 +1325,8 @@ void gameTableImpl::refreshGroupbox(int playerID, int status)
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myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
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}
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break;
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default:
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{}
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default: {
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}
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}
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}
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}
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