run astyle

This commit is contained in:
Albert Medela
2017-08-16 13:55:18 +02:00
parent 94d87ed33e
commit 65e10c71b0
89 changed files with 888 additions and 488 deletions
+8 -4
View File
@@ -47,16 +47,19 @@ public:
AsioSendBuffer();
virtual ~AsioSendBuffer();
inline size_t GetSendBufLeft() const {
inline size_t GetSendBufLeft() const
{
int bytesLeft = (int)(sendBufAllocated - sendBufUsed);
return bytesLeft < 0 ? (size_t)0 : (size_t)bytesLeft;
}
inline size_t GetAllocated() const {
inline size_t GetAllocated() const
{
return sendBufAllocated;
}
inline bool ReallocSendBuf() {
inline bool ReallocSendBuf()
{
bool retVal = false;
size_t allocAmount = sendBufAllocated * 2;
if (0 == allocAmount) {
@@ -73,7 +76,8 @@ public:
return retVal;
}
inline void AppendToSendBufWithoutCheck(const char *data, size_t size) {
inline void AppendToSendBufWithoutCheck(const char *data, size_t size)
{
std::memcpy(sendBuf + sendBufUsed, data, size);
sendBufUsed += size;
}
+60 -30
View File
@@ -49,96 +49,126 @@ public:
void SetSessionData(boost::shared_ptr<SessionData> sessionData);
boost::shared_ptr<boost::asio::ip::tcp::resolver> GetResolver() const;
void SetResolver(boost::shared_ptr<boost::asio::ip::tcp::resolver> resolver);
bool GetSctp() const {
bool GetSctp() const
{
return m_sctp;
}
void SetSctp(bool sctp) {
void SetSctp(bool sctp)
{
m_sctp = sctp;
}
int GetAddrFamily() const {
int GetAddrFamily() const
{
return m_addrFamily;
}
void SetAddrFamily(int addrFamily) {
void SetAddrFamily(int addrFamily)
{
m_addrFamily = addrFamily;
}
const std::string &GetServerAddr() const {
const std::string &GetServerAddr() const
{
return m_serverAddr;
}
void SetServerAddr(const std::string &serverAddr) {
void SetServerAddr(const std::string &serverAddr)
{
m_serverAddr = serverAddr;
}
const std::string &GetServerPassword() const {
const std::string &GetServerPassword() const
{
return m_serverPassword;
}
void SetServerPassword(const std::string &serverPassword) {
void SetServerPassword(const std::string &serverPassword)
{
m_serverPassword = serverPassword;
}
const std::string &GetServerListUrl() const {
const std::string &GetServerListUrl() const
{
return m_serverListUrl;
}
void SetServerListUrl(const std::string &serverListUrl) {
void SetServerListUrl(const std::string &serverListUrl)
{
m_serverListUrl = serverListUrl;
}
bool GetUseServerList() const {
bool GetUseServerList() const
{
return m_useServerList;
}
void SetUseServerList(bool use) {
void SetUseServerList(bool use)
{
m_useServerList = use;
}
unsigned GetServerPort() const {
unsigned GetServerPort() const
{
return m_serverPort;
}
void SetServerPort(unsigned serverPort) {
void SetServerPort(unsigned serverPort)
{
m_serverPort = serverPort;
}
const std::string &GetAvatarServerAddr() const {
const std::string &GetAvatarServerAddr() const
{
return m_avatarServerAddr;
}
void SetAvatarServerAddr(const std::string &avatarServerAddr) {
void SetAvatarServerAddr(const std::string &avatarServerAddr)
{
m_avatarServerAddr = avatarServerAddr;
}
const std::string &GetPassword() const {
const std::string &GetPassword() const
{
return m_password;
}
void SetPassword(const std::string &password) {
void SetPassword(const std::string &password)
{
m_password = password;
}
const std::string &GetPlayerName() const {
const std::string &GetPlayerName() const
{
return m_playerName;
}
void SetPlayerName(const std::string &playerName) {
void SetPlayerName(const std::string &playerName)
{
m_playerName = playerName;
}
PlayerRights GetPlayerRights() const {
PlayerRights GetPlayerRights() const
{
return m_playerRights;
}
void SetPlayerRights(PlayerRights rights) {
void SetPlayerRights(PlayerRights rights)
{
m_playerRights = rights;
}
const std::string &GetAvatarFile() const {
const std::string &GetAvatarFile() const
{
return m_avatarFile;
}
void SetAvatarFile(const std::string &avatarFile) {
void SetAvatarFile(const std::string &avatarFile)
{
m_avatarFile = avatarFile;
}
const std::string &GetCacheDir() const {
const std::string &GetCacheDir() const
{
return m_cacheDir;
}
void SetCacheDir(const std::string &cacheDir) {
void SetCacheDir(const std::string &cacheDir)
{
m_cacheDir = cacheDir;
}
bool GetSubscribeLobbyMsg() const {
bool GetSubscribeLobbyMsg() const
{
return m_hasSubscribedLobbyMsg;
}
void SetSubscribeLobbyMsg(bool setSubscribe) {
void SetSubscribeLobbyMsg(bool setSubscribe)
{
m_hasSubscribedLobbyMsg = setSubscribe;
}
const std::string &GetSessionGuid() const {
const std::string &GetSessionGuid() const
{
return m_sessionGuid;
}
void SetSessionGuid(const std::string &sessionGuid) {
void SetSessionGuid(const std::string &sessionGuid)
{
m_sessionGuid = sessionGuid;
}
+10 -5
View File
@@ -66,19 +66,24 @@ class PingData
public:
PingData() : pingTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::manual_start) {}
unsigned MinPing() {
unsigned MinPing()
{
return *std::min_element(pingValues.begin(), pingValues.end());
}
unsigned MaxPing() {
unsigned MaxPing()
{
return *std::max_element(pingValues.begin(), pingValues.end());
}
unsigned AveragePing() {
unsigned AveragePing()
{
return pingValues.empty() ? 0 : (std::accumulate(pingValues.begin(), pingValues.end(), 0) / (unsigned)pingValues.size());
}
void StartPing() {
void StartPing()
{
pingTimer.start();
}
bool EndPing() {
bool EndPing()
{
bool retVal = false;
if (pingTimer.is_running()) {
pingValues.push_back((unsigned)pingTimer.elapsed().total_milliseconds());
+1 -2
View File
@@ -535,8 +535,7 @@ ClientStateStartConnect::TimerTimeout(const boost::system::error_code& ec, boost
client->GetContext().GetSessionData()->GetAsioSocket()->close(ec);
if (client->GetContext().GetAddrFamily() == AF_INET6) {
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_IPV6_TIMEOUT, 0);
}
else {
} else {
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_TIMEOUT, 0);
}
}
+1 -2
View File
@@ -1175,8 +1175,7 @@ void
ServerGame::AddPlayerToNumJoinsPerPlayer(const std::string &playerName)
{
NumJoinsPerPlayerMap::iterator pos = m_numJoinsPerPlayer.find(playerName);
if (pos != m_numJoinsPerPlayer.end())
{
if (pos != m_numJoinsPerPlayer.end()) {
pos->second++;
} else {
m_numJoinsPerPlayer[playerName] = 1;
+56 -32
View File
@@ -107,35 +107,43 @@ public:
InternalServerCallback(ServerLobbyThread &server) : m_server(server) {}
virtual ~InternalServerCallback() {}
virtual void CloseSession(boost::shared_ptr<SessionData> session) {
virtual void CloseSession(boost::shared_ptr<SessionData> session)
{
m_server.CloseSession(session);
}
virtual void SessionError(boost::shared_ptr<SessionData> session, int errorCode) {
virtual void SessionError(boost::shared_ptr<SessionData> session, int errorCode)
{
m_server.SessionError(session, errorCode);
}
virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec) {
virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec)
{
m_server.SessionTimeoutWarning(session, remainingSec);
}
virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet) {
virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
m_server.DispatchPacket(session, packet);
}
virtual void SignalChatBotMessage(const string &msg) {
virtual void SignalChatBotMessage(const string &msg)
{
m_server.SendChatBotMsg(msg);
}
virtual void SignalChatBotMessage(unsigned gameId, const std::string &msg) {
virtual void SignalChatBotMessage(unsigned gameId, const std::string &msg)
{
m_server.SendChatBotMsg(gameId, msg);
}
virtual void SignalKickPlayer(unsigned playerId) {
virtual void SignalKickPlayer(unsigned playerId)
{
m_server.RemovePlayer(playerId, ERR_NET_PLAYER_KICKED);
}
virtual void SignalBanPlayer(unsigned playerId) {
virtual void SignalBanPlayer(unsigned playerId)
{
string playerName(m_server.GetPlayerNameFromId(playerId));
if (!playerName.empty()) {
m_server.GetBanManager().BanPlayerName(playerName, 1);
@@ -143,76 +151,94 @@ public:
}
}
virtual void SignalMutePlayer(unsigned playerId) {
virtual void SignalMutePlayer(unsigned playerId)
{
m_server.MutePlayerInGame(playerId);
}
virtual void ConnectSuccess() {
virtual void ConnectSuccess()
{
LOG_MSG("Successfully connected to database.");
}
virtual void ConnectFailed(string error) {
virtual void ConnectFailed(string error)
{
LOG_ERROR("DB connect error: " << error);
}
virtual void QueryError(string error) {
virtual void QueryError(string error)
{
LOG_ERROR("DB query error: " << error);
}
virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData) {
virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData)
{
m_server.UserValid(requestId, *dbPlayerData);
}
virtual void PlayerLoginFailed(unsigned requestId) {
virtual void PlayerLoginFailed(unsigned requestId)
{
m_server.UserInvalid(requestId);
}
virtual void PlayerLoginBlocked(unsigned requestId) {
virtual void PlayerLoginBlocked(unsigned requestId)
{
m_server.UserBlocked(requestId);
}
virtual void AvatarIsBlacklisted(unsigned requestId) {
virtual void AvatarIsBlacklisted(unsigned requestId)
{
m_server.AvatarBlacklisted(requestId);
}
virtual void AvatarIsOK(unsigned requestId) {
virtual void AvatarIsOK(unsigned requestId)
{
m_server.AvatarOK(requestId);
}
virtual void CreateGameSuccess(unsigned /*requestId*/) {
virtual void CreateGameSuccess(unsigned /*requestId*/)
{
// Nothing to do.
}
virtual void CreateGameFailed(unsigned requestId) {
virtual void CreateGameFailed(unsigned requestId)
{
// TODO maybe handle request id.
LOG_ERROR("DB create game failed for request " << requestId);
}
virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) {
virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId)
{
m_server.SendReportAvatarResult(requestId, replyId, true);
}
virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId) {
virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId)
{
m_server.SendReportAvatarResult(requestId, replyId, false);
}
virtual void ReportGameSuccess(unsigned requestId, unsigned replyId) {
virtual void ReportGameSuccess(unsigned requestId, unsigned replyId)
{
m_server.SendReportGameResult(requestId, replyId, true);
}
virtual void ReportGameFailed(unsigned requestId, unsigned replyId) {
virtual void ReportGameFailed(unsigned requestId, unsigned replyId)
{
m_server.SendReportGameResult(requestId, replyId, false);
}
virtual void PlayerAdminList(unsigned /*requestId*/, std::list<DB_id> adminList) {
virtual void PlayerAdminList(unsigned /*requestId*/, std::list<DB_id> adminList)
{
m_server.GetBanManager().SetAdminPlayerIds(adminList);
}
virtual void BlockPlayerSuccess(unsigned requestId, unsigned replyId) {
virtual void BlockPlayerSuccess(unsigned requestId, unsigned replyId)
{
m_server.SendAdminBanPlayerResult(requestId, replyId, true);
}
virtual void BlockPlayerFailed(unsigned requestId, unsigned replyId) {
virtual void BlockPlayerFailed(unsigned requestId, unsigned replyId)
{
m_server.SendAdminBanPlayerResult(requestId, replyId, false);
}
@@ -975,9 +1001,8 @@ ServerLobbyThread::HandlePacket(boost::shared_ptr<SessionData> session, boost::s
HandleNetPacketRetrievePlayerInfo(session, packet->GetMsg()->playerinforequestmessage());
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarRequestMessage)
HandleNetPacketRetrieveAvatar(session, packet->GetMsg()->avatarrequestmessage());
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage)
{}
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_SubscriptionRequestMessage) {
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage) {
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_SubscriptionRequestMessage) {
const SubscriptionRequestMessage &subscriptionRequest = packet->GetMsg()->subscriptionrequestmessage();
if (subscriptionRequest.subscriptionaction() == SubscriptionRequestMessage::resubscribeGameList)
InternalResubscribeMsg(session);
@@ -1068,7 +1093,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
// check if a guest session in lobby with same ip is already connected and
// if number of lobby guests >= SERVER_MAX_GUEST_USERS_LOBBY
if(m_serverConfig.readConfigInt("ServerRestrictGuestLogin") != 0
&& !m_sessionManager.IsGuestAllowedToConnect(session->GetClientAddr())) {
&& !m_sessionManager.IsGuestAllowedToConnect(session->GetClientAddr())) {
SessionError(session, ERR_NET_SERVER_FULL);
return;
}
@@ -1706,8 +1731,7 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
if (session->GetWebData()) {
SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
return;
}
else {
} else {
// If this is not a websocket connection, disconnect the already connected player.
InternalRemovePlayer(previousPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
}
+1 -1
View File
@@ -321,7 +321,7 @@ SessionData::CloseWebSocketHandle()
#if defined(__GXX_EXPERIMENTAL_CXX0X__) || (__cplusplus >= 201103L) // c++11
std::error_code std_ec;
m_webData->webSocketServer->close(m_webData->webHandle, websocketpp::close::status::normal, "PokerTH server closed the connection.", std_ec);
#else
#else
boost::system::error_code ec;
m_webData->webSocketServer->close(m_webData->webHandle, websocketpp::close::status::normal, "PokerTH server closed the connection.", ec);
#endif
+2 -2
View File
@@ -61,7 +61,7 @@ WebSendBuffer::AsyncSendNextPacket(boost::shared_ptr<SessionData> session)
#if defined(__GXX_EXPERIMENTAL_CXX0X__) || (__cplusplus >= 201103L)
std::error_code std_ec;
webData->webSocketServer->close(webData->webHandle, websocketpp::close::status::normal, "PokerTH server closed the connection.", std_ec);
#else
#else
boost::system::error_code ec;
webData->webSocketServer->close(webData->webHandle, websocketpp::close::status::normal, "PokerTH server closed the connection.", ec);
#endif
@@ -80,7 +80,7 @@ WebSendBuffer::InternalStorePacket(boost::shared_ptr<SessionData> session, boost
std::error_code std_ec;
webData->webSocketServer->send(webData->webHandle, string((const char *)buf, packetSize), websocketpp::frame::opcode::BINARY, std_ec);
if (std_ec) {
#else
#else
boost::system::error_code ec;
webData->webSocketServer->send(webData->webHandle, string((const char *)buf, packetSize), websocketpp::frame::opcode::BINARY, ec);
if (ec) {
+4 -2
View File
@@ -65,10 +65,12 @@ public:
static boost::shared_ptr<NetPacket> Create(const char *data, size_t dataSize);
const PokerTHMessage *GetMsg() const {
const PokerTHMessage *GetMsg() const
{
return m_msg;
}
PokerTHMessage *GetMsg() {
PokerTHMessage *GetMsg()
{
return m_msg;
}
+16 -8
View File
@@ -52,16 +52,19 @@ public:
typedef typename P::endpoint P_endpoint;
ServerAcceptHelper(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService)
: m_ioService(ioService), m_serverCallback(serverCallback) {
: m_ioService(ioService), m_serverCallback(serverCallback)
{
m_acceptor.reset(new P_acceptor(*m_ioService));
}
virtual ~ServerAcceptHelper() {
virtual ~ServerAcceptHelper()
{
}
// Set the parameters.
virtual void Listen(unsigned serverPort, bool ipv6, const std::string &/*logDir*/,
boost::shared_ptr<ServerLobbyThread> lobbyThread) {
boost::shared_ptr<ServerLobbyThread> lobbyThread)
{
m_lobbyThread = lobbyThread;
try {
@@ -77,14 +80,16 @@ public:
}
}
virtual void Close() {
virtual void Close()
{
boost::system::error_code ec;
m_acceptor->close(ec);
// Ignore any error, because we are terminating.
}
protected:
void InternalListen(unsigned serverPort, bool ipv6) {
void InternalListen(unsigned serverPort, bool ipv6)
{
if (serverPort < 1024)
throw ServerException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
@@ -114,7 +119,8 @@ protected:
}
void HandleAccept(boost::shared_ptr<typename P::socket> acceptedSocket,
const boost::system::error_code &error) {
const boost::system::error_code &error)
{
if (!error) {
boost::asio::socket_base::non_blocking_io command(true);
acceptedSocket->io_control(command);
@@ -136,11 +142,13 @@ protected:
}
}
ServerCallback &GetCallback() {
ServerCallback &GetCallback()
{
return m_serverCallback;
}
ServerLobbyThread &GetLobbyThread() {
ServerLobbyThread &GetLobbyThread()
{
return *m_lobbyThread;
}
+4 -2
View File
@@ -67,10 +67,12 @@ protected:
typedef std::list<boost::shared_ptr<ServerAcceptInterface> > AcceptHelperList;
ServerLobbyThread &GetLobbyThread();
ConfigFile &GetConfig() {
ConfigFile &GetConfig()
{
return m_playerConfig;
}
GuiInterface &GetGui() {
GuiInterface &GetGui()
{
return m_gui;
}
boost::shared_ptr<boost::asio::io_service> m_ioService;
+8 -4
View File
@@ -96,19 +96,23 @@ public:
const std::string &GetClientAddr() const;
void SetClientAddr(const std::string &addr);
ReceiveBuffer &GetReceiveBuffer() {
ReceiveBuffer &GetReceiveBuffer()
{
return *m_receiveBuffer;
}
SendBuffer &GetSendBuffer() {
SendBuffer &GetSendBuffer()
{
return *m_sendBuffer;
}
void Close() {
void Close()
{
m_callback.CloseSession(shared_from_this());
}
void CloseSocketHandle();
void CloseWebSocketHandle();
void HandlePacket(boost::shared_ptr<NetPacket> packet) {
void HandlePacket(boost::shared_ptr<NetPacket> packet)
{
m_callback.HandlePacket(shared_from_this(), packet);
}