run astyle

This commit is contained in:
Albert Medela
2017-08-16 13:55:18 +02:00
parent 94d87ed33e
commit 65e10c71b0
89 changed files with 888 additions and 488 deletions
+56 -32
View File
@@ -107,35 +107,43 @@ public:
InternalServerCallback(ServerLobbyThread &server) : m_server(server) {}
virtual ~InternalServerCallback() {}
virtual void CloseSession(boost::shared_ptr<SessionData> session) {
virtual void CloseSession(boost::shared_ptr<SessionData> session)
{
m_server.CloseSession(session);
}
virtual void SessionError(boost::shared_ptr<SessionData> session, int errorCode) {
virtual void SessionError(boost::shared_ptr<SessionData> session, int errorCode)
{
m_server.SessionError(session, errorCode);
}
virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec) {
virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec)
{
m_server.SessionTimeoutWarning(session, remainingSec);
}
virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet) {
virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
m_server.DispatchPacket(session, packet);
}
virtual void SignalChatBotMessage(const string &msg) {
virtual void SignalChatBotMessage(const string &msg)
{
m_server.SendChatBotMsg(msg);
}
virtual void SignalChatBotMessage(unsigned gameId, const std::string &msg) {
virtual void SignalChatBotMessage(unsigned gameId, const std::string &msg)
{
m_server.SendChatBotMsg(gameId, msg);
}
virtual void SignalKickPlayer(unsigned playerId) {
virtual void SignalKickPlayer(unsigned playerId)
{
m_server.RemovePlayer(playerId, ERR_NET_PLAYER_KICKED);
}
virtual void SignalBanPlayer(unsigned playerId) {
virtual void SignalBanPlayer(unsigned playerId)
{
string playerName(m_server.GetPlayerNameFromId(playerId));
if (!playerName.empty()) {
m_server.GetBanManager().BanPlayerName(playerName, 1);
@@ -143,76 +151,94 @@ public:
}
}
virtual void SignalMutePlayer(unsigned playerId) {
virtual void SignalMutePlayer(unsigned playerId)
{
m_server.MutePlayerInGame(playerId);
}
virtual void ConnectSuccess() {
virtual void ConnectSuccess()
{
LOG_MSG("Successfully connected to database.");
}
virtual void ConnectFailed(string error) {
virtual void ConnectFailed(string error)
{
LOG_ERROR("DB connect error: " << error);
}
virtual void QueryError(string error) {
virtual void QueryError(string error)
{
LOG_ERROR("DB query error: " << error);
}
virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData) {
virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData)
{
m_server.UserValid(requestId, *dbPlayerData);
}
virtual void PlayerLoginFailed(unsigned requestId) {
virtual void PlayerLoginFailed(unsigned requestId)
{
m_server.UserInvalid(requestId);
}
virtual void PlayerLoginBlocked(unsigned requestId) {
virtual void PlayerLoginBlocked(unsigned requestId)
{
m_server.UserBlocked(requestId);
}
virtual void AvatarIsBlacklisted(unsigned requestId) {
virtual void AvatarIsBlacklisted(unsigned requestId)
{
m_server.AvatarBlacklisted(requestId);
}
virtual void AvatarIsOK(unsigned requestId) {
virtual void AvatarIsOK(unsigned requestId)
{
m_server.AvatarOK(requestId);
}
virtual void CreateGameSuccess(unsigned /*requestId*/) {
virtual void CreateGameSuccess(unsigned /*requestId*/)
{
// Nothing to do.
}
virtual void CreateGameFailed(unsigned requestId) {
virtual void CreateGameFailed(unsigned requestId)
{
// TODO maybe handle request id.
LOG_ERROR("DB create game failed for request " << requestId);
}
virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) {
virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId)
{
m_server.SendReportAvatarResult(requestId, replyId, true);
}
virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId) {
virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId)
{
m_server.SendReportAvatarResult(requestId, replyId, false);
}
virtual void ReportGameSuccess(unsigned requestId, unsigned replyId) {
virtual void ReportGameSuccess(unsigned requestId, unsigned replyId)
{
m_server.SendReportGameResult(requestId, replyId, true);
}
virtual void ReportGameFailed(unsigned requestId, unsigned replyId) {
virtual void ReportGameFailed(unsigned requestId, unsigned replyId)
{
m_server.SendReportGameResult(requestId, replyId, false);
}
virtual void PlayerAdminList(unsigned /*requestId*/, std::list<DB_id> adminList) {
virtual void PlayerAdminList(unsigned /*requestId*/, std::list<DB_id> adminList)
{
m_server.GetBanManager().SetAdminPlayerIds(adminList);
}
virtual void BlockPlayerSuccess(unsigned requestId, unsigned replyId) {
virtual void BlockPlayerSuccess(unsigned requestId, unsigned replyId)
{
m_server.SendAdminBanPlayerResult(requestId, replyId, true);
}
virtual void BlockPlayerFailed(unsigned requestId, unsigned replyId) {
virtual void BlockPlayerFailed(unsigned requestId, unsigned replyId)
{
m_server.SendAdminBanPlayerResult(requestId, replyId, false);
}
@@ -975,9 +1001,8 @@ ServerLobbyThread::HandlePacket(boost::shared_ptr<SessionData> session, boost::s
HandleNetPacketRetrievePlayerInfo(session, packet->GetMsg()->playerinforequestmessage());
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarRequestMessage)
HandleNetPacketRetrieveAvatar(session, packet->GetMsg()->avatarrequestmessage());
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage)
{}
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_SubscriptionRequestMessage) {
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage) {
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_SubscriptionRequestMessage) {
const SubscriptionRequestMessage &subscriptionRequest = packet->GetMsg()->subscriptionrequestmessage();
if (subscriptionRequest.subscriptionaction() == SubscriptionRequestMessage::resubscribeGameList)
InternalResubscribeMsg(session);
@@ -1068,7 +1093,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
// check if a guest session in lobby with same ip is already connected and
// if number of lobby guests >= SERVER_MAX_GUEST_USERS_LOBBY
if(m_serverConfig.readConfigInt("ServerRestrictGuestLogin") != 0
&& !m_sessionManager.IsGuestAllowedToConnect(session->GetClientAddr())) {
&& !m_sessionManager.IsGuestAllowedToConnect(session->GetClientAddr())) {
SessionError(session, ERR_NET_SERVER_FULL);
return;
}
@@ -1706,8 +1731,7 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
if (session->GetWebData()) {
SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
return;
}
else {
} else {
// If this is not a websocket connection, disconnect the already connected player.
InternalRemovePlayer(previousPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
}