run astyle
This commit is contained in:
@@ -107,35 +107,43 @@ public:
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InternalServerCallback(ServerLobbyThread &server) : m_server(server) {}
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virtual ~InternalServerCallback() {}
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virtual void CloseSession(boost::shared_ptr<SessionData> session) {
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virtual void CloseSession(boost::shared_ptr<SessionData> session)
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{
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m_server.CloseSession(session);
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}
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virtual void SessionError(boost::shared_ptr<SessionData> session, int errorCode) {
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virtual void SessionError(boost::shared_ptr<SessionData> session, int errorCode)
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{
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m_server.SessionError(session, errorCode);
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}
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virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec) {
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virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec)
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{
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m_server.SessionTimeoutWarning(session, remainingSec);
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}
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virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet) {
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virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
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{
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m_server.DispatchPacket(session, packet);
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}
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virtual void SignalChatBotMessage(const string &msg) {
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virtual void SignalChatBotMessage(const string &msg)
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{
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m_server.SendChatBotMsg(msg);
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}
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virtual void SignalChatBotMessage(unsigned gameId, const std::string &msg) {
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virtual void SignalChatBotMessage(unsigned gameId, const std::string &msg)
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{
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m_server.SendChatBotMsg(gameId, msg);
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}
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virtual void SignalKickPlayer(unsigned playerId) {
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virtual void SignalKickPlayer(unsigned playerId)
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{
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m_server.RemovePlayer(playerId, ERR_NET_PLAYER_KICKED);
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}
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virtual void SignalBanPlayer(unsigned playerId) {
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virtual void SignalBanPlayer(unsigned playerId)
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{
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string playerName(m_server.GetPlayerNameFromId(playerId));
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if (!playerName.empty()) {
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m_server.GetBanManager().BanPlayerName(playerName, 1);
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@@ -143,76 +151,94 @@ public:
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}
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}
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virtual void SignalMutePlayer(unsigned playerId) {
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virtual void SignalMutePlayer(unsigned playerId)
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{
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m_server.MutePlayerInGame(playerId);
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}
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virtual void ConnectSuccess() {
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virtual void ConnectSuccess()
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{
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LOG_MSG("Successfully connected to database.");
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}
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virtual void ConnectFailed(string error) {
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virtual void ConnectFailed(string error)
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{
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LOG_ERROR("DB connect error: " << error);
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}
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virtual void QueryError(string error) {
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virtual void QueryError(string error)
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{
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LOG_ERROR("DB query error: " << error);
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}
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virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData) {
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virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData)
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{
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m_server.UserValid(requestId, *dbPlayerData);
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}
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virtual void PlayerLoginFailed(unsigned requestId) {
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virtual void PlayerLoginFailed(unsigned requestId)
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{
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m_server.UserInvalid(requestId);
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}
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virtual void PlayerLoginBlocked(unsigned requestId) {
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virtual void PlayerLoginBlocked(unsigned requestId)
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{
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m_server.UserBlocked(requestId);
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}
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virtual void AvatarIsBlacklisted(unsigned requestId) {
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virtual void AvatarIsBlacklisted(unsigned requestId)
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{
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m_server.AvatarBlacklisted(requestId);
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}
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virtual void AvatarIsOK(unsigned requestId) {
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virtual void AvatarIsOK(unsigned requestId)
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{
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m_server.AvatarOK(requestId);
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}
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virtual void CreateGameSuccess(unsigned /*requestId*/) {
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virtual void CreateGameSuccess(unsigned /*requestId*/)
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{
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// Nothing to do.
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}
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virtual void CreateGameFailed(unsigned requestId) {
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virtual void CreateGameFailed(unsigned requestId)
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{
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// TODO maybe handle request id.
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LOG_ERROR("DB create game failed for request " << requestId);
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}
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virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) {
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virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId)
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{
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m_server.SendReportAvatarResult(requestId, replyId, true);
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}
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virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId) {
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virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId)
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{
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m_server.SendReportAvatarResult(requestId, replyId, false);
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}
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virtual void ReportGameSuccess(unsigned requestId, unsigned replyId) {
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virtual void ReportGameSuccess(unsigned requestId, unsigned replyId)
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{
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m_server.SendReportGameResult(requestId, replyId, true);
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}
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virtual void ReportGameFailed(unsigned requestId, unsigned replyId) {
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virtual void ReportGameFailed(unsigned requestId, unsigned replyId)
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{
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m_server.SendReportGameResult(requestId, replyId, false);
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}
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virtual void PlayerAdminList(unsigned /*requestId*/, std::list<DB_id> adminList) {
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virtual void PlayerAdminList(unsigned /*requestId*/, std::list<DB_id> adminList)
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{
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m_server.GetBanManager().SetAdminPlayerIds(adminList);
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}
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virtual void BlockPlayerSuccess(unsigned requestId, unsigned replyId) {
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virtual void BlockPlayerSuccess(unsigned requestId, unsigned replyId)
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{
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m_server.SendAdminBanPlayerResult(requestId, replyId, true);
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}
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virtual void BlockPlayerFailed(unsigned requestId, unsigned replyId) {
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virtual void BlockPlayerFailed(unsigned requestId, unsigned replyId)
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{
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m_server.SendAdminBanPlayerResult(requestId, replyId, false);
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}
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@@ -975,9 +1001,8 @@ ServerLobbyThread::HandlePacket(boost::shared_ptr<SessionData> session, boost::s
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HandleNetPacketRetrievePlayerInfo(session, packet->GetMsg()->playerinforequestmessage());
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else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarRequestMessage)
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HandleNetPacketRetrieveAvatar(session, packet->GetMsg()->avatarrequestmessage());
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else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage)
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{}
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else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_SubscriptionRequestMessage) {
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else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage) {
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} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_SubscriptionRequestMessage) {
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const SubscriptionRequestMessage &subscriptionRequest = packet->GetMsg()->subscriptionrequestmessage();
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if (subscriptionRequest.subscriptionaction() == SubscriptionRequestMessage::resubscribeGameList)
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InternalResubscribeMsg(session);
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@@ -1068,7 +1093,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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// check if a guest session in lobby with same ip is already connected and
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// if number of lobby guests >= SERVER_MAX_GUEST_USERS_LOBBY
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if(m_serverConfig.readConfigInt("ServerRestrictGuestLogin") != 0
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&& !m_sessionManager.IsGuestAllowedToConnect(session->GetClientAddr())) {
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&& !m_sessionManager.IsGuestAllowedToConnect(session->GetClientAddr())) {
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SessionError(session, ERR_NET_SERVER_FULL);
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return;
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}
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@@ -1706,8 +1731,7 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
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if (session->GetWebData()) {
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SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
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return;
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}
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else {
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} else {
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// If this is not a websocket connection, disconnect the already connected player.
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InternalRemovePlayer(previousPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
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}
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