run astyle

This commit is contained in:
Albert Medela
2017-08-16 13:55:18 +02:00
parent 94d87ed33e
commit 65e10c71b0
89 changed files with 888 additions and 488 deletions
+4 -2
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@@ -39,11 +39,13 @@ class BadWordCheck: public QObject
public: public:
BadWordCheck(); BadWordCheck();
void setBadWords(QStringList bw) { void setBadWords(QStringList bw)
{
badWords = bw; badWords = bw;
} }
void setBadWordsException(QStringList bwe) { void setBadWordsException(QStringList bwe)
{
badWordsException = bwe; badWordsException = bwe;
} }
+2 -1
View File
@@ -39,7 +39,8 @@ class CapsFloodCheck: public QObject
public: public:
CapsFloodCheck(); CapsFloodCheck();
void setCapsNumberToTrigger(int n) { void setCapsNumberToTrigger(int n)
{
capsNumberToTrigger = n; capsNumberToTrigger = n;
} }
bool run(QString); bool run(QString);
+2 -1
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@@ -46,7 +46,8 @@ public:
~CleanerConfig(); ~CleanerConfig();
std::string getConfigFileName() const { std::string getConfigFileName() const
{
return configFileName; return configFileName;
} }
+2 -1
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@@ -39,7 +39,8 @@ class LetterRepeatingCheck: public QObject
public: public:
LetterRepeatingCheck(); LetterRepeatingCheck();
void setLetterNumberToTrigger(int n) { void setLetterNumberToTrigger(int n)
{
letterNumberToTrigger = n; letterNumberToTrigger = n;
} }
bool run(QString); bool run(QString);
+2 -1
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@@ -45,7 +45,8 @@ public:
TextFloodCheck(); TextFloodCheck();
~TextFloodCheck(); ~TextFloodCheck();
void setTextFloodLevelToTrigger(int level) { void setTextFloodLevelToTrigger(int level)
{
textFloodLevelToTrigger = level; textFloodLevelToTrigger = level;
} }
+4 -2
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@@ -39,10 +39,12 @@ class UrlCheck: public QObject
public: public:
UrlCheck(); UrlCheck();
void setUrlStrings(QStringList us) { void setUrlStrings(QStringList us)
{
urlStrings = us; urlStrings = us;
} }
void setUrlExceptionStrings(QStringList ues) { void setUrlExceptionStrings(QStringList ues)
{
urlExceptionStrings = ues; urlExceptionStrings = ues;
} }
bool run(QString); bool run(QString);
+2 -1
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@@ -38,7 +38,8 @@ class ThreadStarter
{ {
public: public:
ThreadStarter(Thread &thread) : m_thread(thread) {} ThreadStarter(Thread &thread) : m_thread(thread) {}
void operator()() { void operator()()
{
m_thread.MainWrapper(); m_thread.MainWrapper();
} }
+4 -2
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@@ -43,10 +43,12 @@ public:
PokerTHException(const char *sourcefile, int sourceline, int errorId, int osErrorCode); PokerTHException(const char *sourcefile, int sourceline, int errorId, int osErrorCode);
virtual ~PokerTHException() throw(); virtual ~PokerTHException() throw();
int GetErrorId() const { int GetErrorId() const
{
return m_errorId; return m_errorId;
} }
int GetOsErrorCode() const { int GetOsErrorCode() const
{
return m_osErrorCode; return m_osErrorCode;
} }
+32 -16
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@@ -63,60 +63,76 @@ public:
boost::shared_ptr<HandInterface> getCurrentHand(); boost::shared_ptr<HandInterface> getCurrentHand();
const boost::shared_ptr<HandInterface> getCurrentHand() const; const boost::shared_ptr<HandInterface> getCurrentHand() const;
PlayerList getSeatsList() const { PlayerList getSeatsList() const
{
return seatsList; return seatsList;
} }
PlayerList getActivePlayerList() const { PlayerList getActivePlayerList() const
{
return activePlayerList; return activePlayerList;
} }
PlayerList getRunningPlayerList() const { PlayerList getRunningPlayerList() const
{
return runningPlayerList; return runningPlayerList;
} }
void setStartQuantityPlayers(int theValue) { void setStartQuantityPlayers(int theValue)
{
startQuantityPlayers = theValue; startQuantityPlayers = theValue;
} }
int getStartQuantityPlayers() const { int getStartQuantityPlayers() const
{
return startQuantityPlayers; return startQuantityPlayers;
} }
void setStartSmallBlind(int theValue) { void setStartSmallBlind(int theValue)
{
startSmallBlind = theValue; startSmallBlind = theValue;
} }
int getStartSmallBlind() const { int getStartSmallBlind() const
{
return startSmallBlind; return startSmallBlind;
} }
void setStartCash(int theValue) { void setStartCash(int theValue)
{
startCash = theValue; startCash = theValue;
} }
int getStartCash() const { int getStartCash() const
{
return startCash; return startCash;
} }
int getMyGameID() const { int getMyGameID() const
{
return myGameID; return myGameID;
} }
void setCurrentSmallBlind(int theValue) { void setCurrentSmallBlind(int theValue)
{
currentSmallBlind = theValue; currentSmallBlind = theValue;
} }
int getCurrentSmallBlind() const { int getCurrentSmallBlind() const
{
return currentSmallBlind; return currentSmallBlind;
} }
void setCurrentHandID(int theValue) { void setCurrentHandID(int theValue)
{
currentHandID = theValue; currentHandID = theValue;
} }
int getCurrentHandID() const { int getCurrentHandID() const
{
return currentHandID; return currentHandID;
} }
unsigned getDealerPosition() const { unsigned getDealerPosition() const
{
return dealerPosition; return dealerPosition;
} }
void replaceDealer(unsigned oldDealer, unsigned newDealer) { void replaceDealer(unsigned oldDealer, unsigned newDealer)
{
if (dealerPosition == oldDealer) if (dealerPosition == oldDealer)
dealerPosition = newDealer; dealerPosition = newDealer;
} }
+2 -2
View File
@@ -1161,8 +1161,8 @@ std::string CardsValue::determineHandName(int myCardsValueInt, PlayerList active
} }
} }
break; break;
default: default: {
{} }
} }
return handName; return handName;
+60 -30
View File
@@ -44,28 +44,34 @@ public:
LocalBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS); LocalBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS);
~LocalBeRo(); ~LocalBeRo();
GameState getMyBeRoID() const { GameState getMyBeRoID() const
{
return myBeRoID; return myBeRoID;
} }
int getHighestCardsValue() const; int getHighestCardsValue() const;
void setHighestCardsValue(int /*theValue*/) { } void setHighestCardsValue(int /*theValue*/) { }
void setMinimumRaise ( int theValue ) { void setMinimumRaise ( int theValue )
{
minimumRaise = theValue; minimumRaise = theValue;
} }
int getMinimumRaise() const { int getMinimumRaise() const
{
return minimumRaise; return minimumRaise;
} }
void setFullBetRule ( bool theValue ) { void setFullBetRule ( bool theValue )
{
fullBetRule = theValue; fullBetRule = theValue;
} }
bool getFullBetRule() const { bool getFullBetRule() const
{
return fullBetRule; return fullBetRule;
} }
void skipFirstRunGui() { void skipFirstRunGui()
{
firstRunGui = false; firstRunGui = false;
} }
@@ -77,89 +83,113 @@ public:
protected: protected:
HandInterface* getMyHand() const { HandInterface* getMyHand() const
{
return myHand; return myHand;
} }
unsigned getDealerPosition() const { unsigned getDealerPosition() const
{
return dealerPosition; return dealerPosition;
} }
void setCurrentPlayersTurnId(unsigned theValue) { void setCurrentPlayersTurnId(unsigned theValue)
{
currentPlayersTurnId = theValue; currentPlayersTurnId = theValue;
} }
unsigned getCurrentPlayersTurnId() const { unsigned getCurrentPlayersTurnId() const
{
return currentPlayersTurnId; return currentPlayersTurnId;
} }
void setFirstRoundLastPlayersTurnId(unsigned theValue) { void setFirstRoundLastPlayersTurnId(unsigned theValue)
{
firstRoundLastPlayersTurnId = theValue; firstRoundLastPlayersTurnId = theValue;
} }
unsigned getFirstRoundLastPlayersTurnId() const { unsigned getFirstRoundLastPlayersTurnId() const
{
return firstRoundLastPlayersTurnId; return firstRoundLastPlayersTurnId;
} }
void setCurrentPlayersTurnIt(PlayerListIterator theValue) { void setCurrentPlayersTurnIt(PlayerListIterator theValue)
{
currentPlayersTurnIt = theValue; currentPlayersTurnIt = theValue;
} }
PlayerListIterator getCurrentPlayersTurnIt() const { PlayerListIterator getCurrentPlayersTurnIt() const
{
return currentPlayersTurnIt; return currentPlayersTurnIt;
} }
void setLastPlayersTurnIt(PlayerListIterator theValue) { void setLastPlayersTurnIt(PlayerListIterator theValue)
{
lastPlayersTurnIt = theValue; lastPlayersTurnIt = theValue;
} }
PlayerListIterator getLastPlayersTurnIt() const { PlayerListIterator getLastPlayersTurnIt() const
{
return lastPlayersTurnIt; return lastPlayersTurnIt;
} }
void setHighestSet(int theValue) { void setHighestSet(int theValue)
{
highestSet = theValue; highestSet = theValue;
} }
int getHighestSet() const { int getHighestSet() const
{
return highestSet; return highestSet;
} }
void setFirstRun(bool theValue) { void setFirstRun(bool theValue)
{
firstRun = theValue; firstRun = theValue;
} }
bool getFirstRun() const { bool getFirstRun() const
{
return firstRun; return firstRun;
} }
void setFirstRound(bool theValue) { void setFirstRound(bool theValue)
{
firstRound = theValue; firstRound = theValue;
} }
bool getFirstRound() const { bool getFirstRound() const
{
return firstRound; return firstRound;
} }
void setSmallBlindPositionId(unsigned theValue) { void setSmallBlindPositionId(unsigned theValue)
{
smallBlindPositionId = theValue; smallBlindPositionId = theValue;
} }
unsigned getSmallBlindPositionId() const { unsigned getSmallBlindPositionId() const
{
return smallBlindPositionId; return smallBlindPositionId;
} }
void setBigBlindPositionId(unsigned theValue) { void setBigBlindPositionId(unsigned theValue)
{
bigBlindPositionId = theValue; bigBlindPositionId = theValue;
} }
unsigned getBigBlindPositionId() const { unsigned getBigBlindPositionId() const
{
return bigBlindPositionId; return bigBlindPositionId;
} }
void setSmallBlindPosition(int theValue) { void setSmallBlindPosition(int theValue)
{
smallBlindPosition = theValue; smallBlindPosition = theValue;
} }
int getSmallBlindPosition() const { int getSmallBlindPosition() const
{
return smallBlindPosition; return smallBlindPosition;
} }
void setSmallBlind(int theValue) { void setSmallBlind(int theValue)
{
smallBlind = theValue; smallBlind = theValue;
} }
int getSmallBlind() const { int getSmallBlind() const
{
return smallBlind; return smallBlind;
} }
+4 -2
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@@ -44,10 +44,12 @@ public:
LocalBeRoPostRiver(HandInterface*, int, int); LocalBeRoPostRiver(HandInterface*, int, int);
~LocalBeRoPostRiver(); ~LocalBeRoPostRiver();
void setHighestCardsValue(int theValue) { void setHighestCardsValue(int theValue)
{
highestCardsValue = theValue; highestCardsValue = theValue;
} }
int getHighestCardsValue() const { int getHighestCardsValue() const
{
return highestCardsValue; return highestCardsValue;
} }
+24 -12
View File
@@ -50,32 +50,40 @@ public:
void setPlayerLists(PlayerList, PlayerList, PlayerList); void setPlayerLists(PlayerList, PlayerList, PlayerList);
void setMyCards(int* theValue) { void setMyCards(int* theValue)
{
int i; int i;
for(i=0; i<5; i++) myCards[i] = theValue[i]; for(i=0; i<5; i++) myCards[i] = theValue[i];
} }
void getMyCards(int* theValue) { void getMyCards(int* theValue)
{
int i; int i;
for(i=0; i<5; i++) theValue[i] = myCards[i]; for(i=0; i<5; i++) theValue[i] = myCards[i];
} }
void setAllInCondition(bool theValue) { void setAllInCondition(bool theValue)
{
allInCondition = theValue; allInCondition = theValue;
} }
void setLastActionPlayerID(unsigned theValue) { void setLastActionPlayerID(unsigned theValue)
{
lastActionPlayerID = theValue; lastActionPlayerID = theValue;
} }
int getPot() const { int getPot() const
{
return pot; return pot;
} }
void setPot(int theValue) { void setPot(int theValue)
{
pot = theValue; pot = theValue;
} }
int getSets() const { int getSets() const
{
return sets; return sets;
} }
void setSets(int theValue) { void setSets(int theValue)
{
sets = theValue; sets = theValue;
} }
@@ -85,17 +93,21 @@ public:
void distributePot(unsigned dealerPosition); void distributePot(unsigned dealerPosition);
void determinePlayerNeedToShowCards(); void determinePlayerNeedToShowCards();
std::list<unsigned> getWinners() const { std::list<unsigned> getWinners() const
{
return winners; return winners;
} }
void setWinners(const std::list<unsigned> &w) { void setWinners(const std::list<unsigned> &w)
{
winners = w; winners = w;
} }
std::list<unsigned> getPlayerNeedToShowCards() const { std::list<unsigned> getPlayerNeedToShowCards() const
{
return playerNeedToShowCards; return playerNeedToShowCards;
} }
void setPlayerNeedToShowCards(const std::list<unsigned> &p) { void setPlayerNeedToShowCards(const std::list<unsigned> &p)
{
playerNeedToShowCards = p; playerNeedToShowCards = p;
} }
+4 -4
View File
@@ -362,8 +362,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
} }
break; break;
default: default: {
{} }
} }
@@ -696,8 +696,8 @@ void LocalHand::switchRounds()
myGui->postRiverAnimation1(); myGui->postRiverAnimation1();
} }
break; break;
default: default: {
{} }
} }
+62 -31
View File
@@ -51,111 +51,142 @@ public:
void start(); void start();
PlayerList getSeatsList() const { PlayerList getSeatsList() const
{
return seatsList; return seatsList;
} }
PlayerList getActivePlayerList() const { PlayerList getActivePlayerList() const
{
return activePlayerList; return activePlayerList;
} }
PlayerList getRunningPlayerList() const { PlayerList getRunningPlayerList() const
{
return runningPlayerList; return runningPlayerList;
} }
boost::shared_ptr<BoardInterface> getBoard() const { boost::shared_ptr<BoardInterface> getBoard() const
{
return myBoard; return myBoard;
} }
boost::shared_ptr<BeRoInterface> getPreflop() const { boost::shared_ptr<BeRoInterface> getPreflop() const
{
return myBeRo[GAME_STATE_PREFLOP]; return myBeRo[GAME_STATE_PREFLOP];
} }
boost::shared_ptr<BeRoInterface> getFlop() const { boost::shared_ptr<BeRoInterface> getFlop() const
{
return myBeRo[GAME_STATE_FLOP]; return myBeRo[GAME_STATE_FLOP];
} }
boost::shared_ptr<BeRoInterface> getTurn() const { boost::shared_ptr<BeRoInterface> getTurn() const
{
return myBeRo[GAME_STATE_TURN]; return myBeRo[GAME_STATE_TURN];
} }
boost::shared_ptr<BeRoInterface> getRiver() const { boost::shared_ptr<BeRoInterface> getRiver() const
{
return myBeRo[GAME_STATE_RIVER]; return myBeRo[GAME_STATE_RIVER];
} }
GuiInterface* getGuiInterface() const { GuiInterface* getGuiInterface() const
{
return myGui; return myGui;
} }
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const { boost::shared_ptr<BeRoInterface> getCurrentBeRo() const
{
return myBeRo[currentRound]; return myBeRo[currentRound];
} }
Log* getLog() const { Log* getLog() const
{
return myLog; return myLog;
} }
void setMyID(int theValue) { void setMyID(int theValue)
{
myID = theValue; myID = theValue;
} }
int getMyID() const { int getMyID() const
{
return myID; return myID;
} }
void setStartQuantityPlayers(int theValue) { void setStartQuantityPlayers(int theValue)
{
startQuantityPlayers = theValue; startQuantityPlayers = theValue;
} }
int getStartQuantityPlayers() const { int getStartQuantityPlayers() const
{
return startQuantityPlayers; return startQuantityPlayers;
} }
void setCurrentRound(GameState theValue) { void setCurrentRound(GameState theValue)
{
currentRound = theValue; currentRound = theValue;
if(myLog) myLog->setCurrentRound(currentRound); if(myLog) myLog->setCurrentRound(currentRound);
} }
GameState getCurrentRound() const { GameState getCurrentRound() const
{
return currentRound; return currentRound;
} }
GameState getRoundBeforePostRiver() const { GameState getRoundBeforePostRiver() const
{
return roundBeforePostRiver; return roundBeforePostRiver;
} }
void setDealerPosition(int theValue) { void setDealerPosition(int theValue)
{
dealerPosition = theValue; dealerPosition = theValue;
} }
int getDealerPosition() const { int getDealerPosition() const
{
return dealerPosition; return dealerPosition;
} }
void setSmallBlind(int theValue) { void setSmallBlind(int theValue)
{
smallBlind = theValue; smallBlind = theValue;
} }
int getSmallBlind() const { int getSmallBlind() const
{
return smallBlind; return smallBlind;
} }
void setAllInCondition(bool theValue) { void setAllInCondition(bool theValue)
{
allInCondition = theValue; allInCondition = theValue;
} }
bool getAllInCondition() const { bool getAllInCondition() const
{
return allInCondition; return allInCondition;
} }
void setStartCash(int theValue) { void setStartCash(int theValue)
{
startCash = theValue; startCash = theValue;
} }
int getStartCash() const { int getStartCash() const
{
return startCash; return startCash;
} }
void setPreviousPlayerID(int theValue) { void setPreviousPlayerID(int theValue)
{
previousPlayerID = theValue; previousPlayerID = theValue;
} }
int getPreviousPlayerID() const { int getPreviousPlayerID() const
{
return previousPlayerID; return previousPlayerID;
} }
void setLastActionPlayerID ( unsigned theValue ); void setLastActionPlayerID ( unsigned theValue );
unsigned getLastActionPlayerID() const { unsigned getLastActionPlayerID() const
{
return lastActionPlayerID; return lastActionPlayerID;
} }
void setCardsShown(bool theValue) { void setCardsShown(bool theValue)
{
cardsShown = theValue; cardsShown = theValue;
} }
bool getCardsShown() const { bool getCardsShown() const
{
return cardsShown; return cardsShown;
} }
+16 -16
View File
@@ -1066,8 +1066,8 @@ void LocalPlayer::action()
} }
break; break;
default: default: {
{} }
} }
// cout << currentHand->getCurrentBeRo()->getMinimumRaise() << endl; // cout << currentHand->getCurrentBeRo()->getMinimumRaise() << endl;
@@ -1365,8 +1365,8 @@ void LocalPlayer::preflopEngine()
if(DEBUG_MODE) { if(DEBUG_MODE) {
switch(myUniqueID) { switch(myUniqueID) {
case 0: case 0: {
{} }
break; break;
case 1: { case 1: {
// player 1 // player 1
@@ -1494,8 +1494,8 @@ void LocalPlayer::preflopEngine()
// } // }
} }
break; break;
default: default: {
{} }
} }
@@ -1926,8 +1926,8 @@ void LocalPlayer::flopEngine()
myAction = PLAYER_ACTION_CHECK; myAction = PLAYER_ACTION_CHECK;
} }
break; break;
default: default: {
{} }
} }
@@ -2696,8 +2696,8 @@ void LocalPlayer::turnEngine()
} }
break; break;
default: default: {
{} }
} }
@@ -3206,8 +3206,8 @@ void LocalPlayer::riverEngine()
} }
break; break;
default: default: {
{} }
} }
@@ -3228,8 +3228,8 @@ void LocalPlayer::evaluation(int bet, int raise)
switch(myAction) { switch(myAction) {
// none // none
case 0: case 0: {
{} }
break; break;
// fold // fold
case 1: { case 1: {
@@ -3337,8 +3337,8 @@ void LocalPlayer::evaluation(int bet, int raise)
case 6: { case 6: {
} }
break; break;
default: default: {
{} }
} }
currentHand->getCurrentBeRo()->setHighestSet(highestSet); currentHand->getCurrentBeRo()->setHighestSet(highestSet);
+106 -53
View File
@@ -50,129 +50,163 @@ public:
void setHand(HandInterface *); void setHand(HandInterface *);
int getMyID() const { int getMyID() const
{
return myID; return myID;
} }
unsigned getMyUniqueID() const { unsigned getMyUniqueID() const
{
return myUniqueID; return myUniqueID;
} }
void setMyUniqueID(unsigned newId) { void setMyUniqueID(unsigned newId)
{
myUniqueID = newId; myUniqueID = newId;
} }
void setMyGuid(const std::string &theValue) { void setMyGuid(const std::string &theValue)
{
myGuid = theValue; myGuid = theValue;
} }
std::string getMyGuid() const { std::string getMyGuid() const
{
return myGuid; return myGuid;
} }
PlayerType getMyType() const { PlayerType getMyType() const
{
return myType; return myType;
} }
void setMyDude(int theValue) { void setMyDude(int theValue)
{
myDude = theValue; myDude = theValue;
} }
int getMyDude() const { int getMyDude() const
{
return myDude; return myDude;
} }
void setMyDude4(int theValue) { void setMyDude4(int theValue)
{
myDude4 = theValue; myDude4 = theValue;
} }
int getMyDude4() const { int getMyDude4() const
{
return myDude4; return myDude4;
} }
void setMyName(const std::string& theValue) { void setMyName(const std::string& theValue)
{
myName = theValue; myName = theValue;
} }
std::string getMyName() const { std::string getMyName() const
{
return myName; return myName;
} }
void setMyAvatar(const std::string& theValue) { void setMyAvatar(const std::string& theValue)
{
myAvatar = theValue; myAvatar = theValue;
} }
std::string getMyAvatar() const { std::string getMyAvatar() const
{
return myAvatar; return myAvatar;
} }
void setMyCash(int theValue) { void setMyCash(int theValue)
{
myCash = theValue; myCash = theValue;
} }
int getMyCash() const { int getMyCash() const
{
return myCash; return myCash;
} }
void setMySet(int theValue) { void setMySet(int theValue)
{
myLastRelativeSet = theValue; myLastRelativeSet = theValue;
mySet += theValue; mySet += theValue;
myCash -= theValue; myCash -= theValue;
} }
void setMySetAbsolute(int theValue) { void setMySetAbsolute(int theValue)
{
mySet = theValue; mySet = theValue;
} }
void setMySetNull() { void setMySetNull()
{
mySet = 0; mySet = 0;
myLastRelativeSet = 0; myLastRelativeSet = 0;
} }
int getMySet() const { int getMySet() const
{
return mySet; return mySet;
} }
int getMyLastRelativeSet() const { int getMyLastRelativeSet() const
{
return myLastRelativeSet; return myLastRelativeSet;
} }
void setMyAction(PlayerAction theValue, bool human = 0) { void setMyAction(PlayerAction theValue, bool human = 0)
{
myAction = theValue; myAction = theValue;
// logging for seat 0 // logging for seat 0
if(myAction && human) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, myLastRelativeSet); if(myAction && human) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, myLastRelativeSet);
} }
PlayerAction getMyAction() const { PlayerAction getMyAction() const
{
return myAction; return myAction;
} }
void setMyButton(int theValue) { void setMyButton(int theValue)
{
myButton = theValue; myButton = theValue;
} }
int getMyButton() const { int getMyButton() const
{
return myButton; return myButton;
} }
void setMyActiveStatus(bool theValue) { void setMyActiveStatus(bool theValue)
{
myActiveStatus = theValue; myActiveStatus = theValue;
} }
bool getMyActiveStatus() const { bool getMyActiveStatus() const
{
return myActiveStatus; return myActiveStatus;
} }
void setMyStayOnTableStatus(bool theValue) { void setMyStayOnTableStatus(bool theValue)
{
myStayOnTableStatus = theValue; myStayOnTableStatus = theValue;
} }
bool getMyStayOnTableStatus() const { bool getMyStayOnTableStatus() const
{
return myStayOnTableStatus; return myStayOnTableStatus;
} }
void setMyCards(int* theValue) { void setMyCards(int* theValue)
{
int i; int i;
for(i=0; i<2; i++) myCards[i] = theValue[i]; for(i=0; i<2; i++) myCards[i] = theValue[i];
} }
void getMyCards(int* theValue) const { void getMyCards(int* theValue) const
{
int i; int i;
for(i=0; i<2; i++) theValue[i] = myCards[i]; for(i=0; i<2; i++) theValue[i] = myCards[i];
} }
void setMyTurn(bool theValue) { void setMyTurn(bool theValue)
{
myTurn = theValue; myTurn = theValue;
} }
bool getMyTurn() const { bool getMyTurn() const
{
return myTurn; return myTurn;
} }
void setMyCardsFlip(bool theValue, int state) { void setMyCardsFlip(bool theValue, int state)
{
myCardsFlip = theValue; myCardsFlip = theValue;
// log flipping cards // log flipping cards
if(myCardsFlip) { if(myCardsFlip) {
@@ -191,66 +225,81 @@ public:
} }
} }
} }
bool getMyCardsFlip() const { bool getMyCardsFlip() const
{
return myCardsFlip; return myCardsFlip;
} }
void setMyCardsValueInt(int theValue) { void setMyCardsValueInt(int theValue)
{
myCardsValueInt = theValue; myCardsValueInt = theValue;
} }
int getMyCardsValueInt() const { int getMyCardsValueInt() const
{
return myCardsValueInt; return myCardsValueInt;
} }
void setLogHoleCardsDone(bool theValue) { void setLogHoleCardsDone(bool theValue)
{
logHoleCardsDone = theValue; logHoleCardsDone = theValue;
} }
bool getLogHoleCardsDone() const { bool getLogHoleCardsDone() const
{
return logHoleCardsDone; return logHoleCardsDone;
} }
void setMyBestHandPosition(int* theValue) { void setMyBestHandPosition(int* theValue)
{
for (int i = 0; i < 5; i++) for (int i = 0; i < 5; i++)
myBestHandPosition[i] = theValue[i]; myBestHandPosition[i] = theValue[i];
} }
void getMyBestHandPosition(int* theValue) const { void getMyBestHandPosition(int* theValue) const
{
for (int i = 0; i < 5; i++) for (int i = 0; i < 5; i++)
theValue[i] = myBestHandPosition[i]; theValue[i] = myBestHandPosition[i];
} }
void setMyRoundStartCash(int theValue) { void setMyRoundStartCash(int theValue)
{
myRoundStartCash = theValue; myRoundStartCash = theValue;
} }
int getMyRoundStartCash() const { int getMyRoundStartCash() const
{
return myRoundStartCash; return myRoundStartCash;
} }
void setLastMoneyWon ( int theValue ) { void setLastMoneyWon ( int theValue )
{
lastMoneyWon = theValue; lastMoneyWon = theValue;
} }
int getLastMoneyWon() const { int getLastMoneyWon() const
{
return lastMoneyWon; return lastMoneyWon;
} }
void setMyAverageSets(int theValue) { void setMyAverageSets(int theValue)
{
myAverageSets[0] = myAverageSets[1]; myAverageSets[0] = myAverageSets[1];
myAverageSets[1] = myAverageSets[2]; myAverageSets[1] = myAverageSets[2];
myAverageSets[2] = myAverageSets[3]; myAverageSets[2] = myAverageSets[3];
myAverageSets[3] = theValue; myAverageSets[3] = theValue;
} }
int getMyAverageSets() const { int getMyAverageSets() const
{
return (myAverageSets[0]+myAverageSets[1]+myAverageSets[2]+myAverageSets[3])/4; return (myAverageSets[0]+myAverageSets[1]+myAverageSets[2]+myAverageSets[3])/4;
} }
void setMyAggressive(bool theValue) { void setMyAggressive(bool theValue)
{
int i; int i;
for(i=0; i<6; i++) { for(i=0; i<6; i++) {
myAggressive[i] = myAggressive[i+1]; myAggressive[i] = myAggressive[i+1];
} }
myAggressive[6] = theValue; myAggressive[6] = theValue;
} }
int getMyAggressive() const { int getMyAggressive() const
{
int i, sum = 0; int i, sum = 0;
for(i=0; i<7; i++) { for(i=0; i<7; i++) {
sum += myAggressive[i]; sum += myAggressive[i];
@@ -258,17 +307,21 @@ public:
return sum; return sum;
} }
void setSBluff ( int theValue ) { void setSBluff ( int theValue )
{
sBluff = theValue; sBluff = theValue;
} }
int getSBluff() const { int getSBluff() const
{
return sBluff; return sBluff;
} }
void setSBluffStatus ( bool theValue ) { void setSBluffStatus ( bool theValue )
{
sBluffStatus = theValue; sBluffStatus = theValue;
} }
bool getSBluffStatus() const { bool getSBluffStatus() const
{
return sBluffStatus; return sBluffStatus;
} }
+2 -1
View File
@@ -51,7 +51,8 @@ boost::thread_specific_ptr<boost::random_device> g_rand_state;
struct nondet_rng : std::unary_function<unsigned, unsigned> { struct nondet_rng : std::unary_function<unsigned, unsigned> {
boost::random_device &_state; boost::random_device &_state;
unsigned operator()(unsigned i) { unsigned operator()(unsigned i)
{
boost::uniform_int<> rng(0, i - 1); boost::uniform_int<> rng(0, i - 1);
return rng(_state); return rng(_state);
} }
+2 -1
View File
@@ -50,7 +50,8 @@ boost::thread_specific_ptr<boost::mt19937> g_rand_state;
struct det_rng : std::unary_function<unsigned, unsigned> { struct det_rng : std::unary_function<unsigned, unsigned> {
boost::mt19937 &_state; boost::mt19937 &_state;
unsigned operator()(unsigned i) { unsigned operator()(unsigned i)
{
boost::uniform_int<> rng(0, i - 1); boost::uniform_int<> rng(0, i - 1);
return rng(_state); return rng(_state);
} }
+4 -2
View File
@@ -66,11 +66,13 @@ public:
void logAfterGame(); void logAfterGame();
// void closeLogDbAtExit(); // void closeLogDbAtExit();
void setCurrentRound(GameState theValue) { void setCurrentRound(GameState theValue)
{
currentRound = theValue; currentRound = theValue;
} }
std::string getMySqliteLogFileName() { std::string getMySqliteLogFileName()
{
return mySqliteLogFileName.directory_string(); return mySqliteLogFileName.directory_string();
} }
+2 -1
View File
@@ -63,7 +63,8 @@ public:
GuiInterface* getGuiInterface() const; GuiInterface* getGuiInterface() const;
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const; boost::shared_ptr<BeRoInterface> getCurrentBeRo() const;
Log* getLog() const { Log* getLog() const
{
return myLog; return myLog;
} }
+2 -1
View File
@@ -156,7 +156,8 @@ public:
bool checkIfINeedToShowCards(); bool checkIfINeedToShowCards();
void markRemoteAction() {} void markRemoteAction() {}
unsigned getTimeSecSinceLastRemoteAction() const { unsigned getTimeSecSinceLastRemoteAction() const
{
return 0; return 0;
} }
+4 -2
View File
@@ -48,10 +48,12 @@ public:
boost::shared_ptr<Session> getSession(); boost::shared_ptr<Session> getSession();
void setSession(boost::shared_ptr<Session> session); void setSession(boost::shared_ptr<Session> session);
gameTableImpl* getMyW() const { gameTableImpl* getMyW() const
{
return NULL; return NULL;
} }
guiLog* getMyGuiLog() const { guiLog* getMyGuiLog() const
{
return NULL; return NULL;
} }
@@ -52,7 +52,8 @@ public:
bool eventFilter(QObject *obj, QEvent *event); bool eventFilter(QObject *obj, QEvent *event);
public slots: public slots:
bool getSettingsCorrect() const { bool getSettingsCorrect() const
{
return settingsCorrect; return settingsCorrect;
} }
+12 -6
View File
@@ -55,7 +55,8 @@ public:
~ChatTools(); ~ChatTools();
void setSession(boost::shared_ptr<Session> session) { void setSession(boost::shared_ptr<Session> session)
{
mySession = session; mySession = session;
} }
@@ -69,24 +70,29 @@ public slots:
void fillChatLinesHistory(QString fillString); void fillChatLinesHistory(QString fillString);
void showChatHistoryIndex(int index); void showChatHistoryIndex(int index);
int getChatLinesHistorySize() { int getChatLinesHistorySize()
{
return chatLinesHistory.size(); return chatLinesHistory.size();
} }
void nickAutoCompletition(); void nickAutoCompletition();
void setChatTextEdited(); void setChatTextEdited();
void setPlayerNicksList(QStringList value) { void setPlayerNicksList(QStringList value)
{
myNickStringList = value; myNickStringList = value;
} }
void setMyNick ( const QString& theValue ) { void setMyNick ( const QString& theValue )
{
myNick = theValue; myNick = theValue;
} }
QString getMyNick () { QString getMyNick ()
{
return myNick; return myNick;
} }
void setMyStyle ( GameTableStyleReader* theValue ) { void setMyStyle ( GameTableStyleReader* theValue )
{
myStyle = theValue; myStyle = theValue;
} }
void refreshIgnoreList(); void refreshIgnoreList();
@@ -51,7 +51,8 @@ public:
createInternetGameDialogImpl(QWidget *parent = 0, ConfigFile *c = 0); createInternetGameDialogImpl(QWidget *parent = 0, ConfigFile *c = 0);
void exec(bool guestMode, QString playerName); void exec(bool guestMode, QString playerName);
changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog() { changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog()
{
return myChangeCompleteBlindsDialog; return myChangeCompleteBlindsDialog;
} }
bool eventFilter(QObject *obj, QEvent *event); bool eventFilter(QObject *obj, QEvent *event);
@@ -52,7 +52,8 @@ public:
createNetworkGameDialogImpl(QWidget *parent = 0, ConfigFile *c = 0); createNetworkGameDialogImpl(QWidget *parent = 0, ConfigFile *c = 0);
int exec(); int exec();
changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog() { changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog()
{
return myChangeCompleteBlindsDialog; return myChangeCompleteBlindsDialog;
} }
bool eventFilter(QObject *obj, QEvent *event); bool eventFilter(QObject *obj, QEvent *event);
@@ -66,17 +66,20 @@ public:
int exec(); int exec();
ChatTools *getMyChat() { ChatTools *getMyChat()
{
return myChat; return myChat;
} }
void setSession(boost::shared_ptr<Session> session); void setSession(boost::shared_ptr<Session> session);
boost::shared_ptr<Session> getSession() { boost::shared_ptr<Session> getSession()
{
assert(mySession.get()); assert(mySession.get());
return mySession; return mySession;
} }
void setMyW ( gameTableImpl* theValue ) { void setMyW ( gameTableImpl* theValue )
{
myW = theValue; myW = theValue;
} }
@@ -97,13 +100,16 @@ public slots:
void updateStats(ServerStats stats); void updateStats(ServerStats stats);
void refreshGameStats(); void refreshGameStats();
void refreshPlayerStats(); void refreshPlayerStats();
void setCurrentGameName ( const QString& theValue ) { void setCurrentGameName ( const QString& theValue )
{
currentGameName = theValue; currentGameName = theValue;
} }
QString getCurrentGameName() const { QString getCurrentGameName() const
{
return currentGameName; return currentGameName;
} }
gameTableImpl* getMyW() const { gameTableImpl* getMyW() const
{
return myW; return myW;
} }
void checkPlayerQuantity(); void checkPlayerQuantity();
@@ -39,19 +39,24 @@ class MyGameListSortFilterProxyModel : public QSortFilterProxyModel
public: public:
MyGameListSortFilterProxyModel(QObject *parent = 0); MyGameListSortFilterProxyModel(QObject *parent = 0);
void setColumn1RegExp(QRegExp column1) { void setColumn1RegExp(QRegExp column1)
{
column1RegExp = column1; column1RegExp = column1;
} }
void setColumn2RegExp(QRegExp column2) { void setColumn2RegExp(QRegExp column2)
{
column2RegExp = column2; column2RegExp = column2;
} }
void setColumn3RegExp(QRegExp column3) { void setColumn3RegExp(QRegExp column3)
{
column3RegExp = column3; column3RegExp = column3;
} }
void setColumn4RegExp(QRegExp column4) { void setColumn4RegExp(QRegExp column4)
{
column4RegExp = column4; column4RegExp = column4;
} }
void setColumn5RegExp(QRegExp column5) { void setColumn5RegExp(QRegExp column5)
{
column5RegExp = column5; column5RegExp = column5;
} }
@@ -41,10 +41,12 @@ public:
MyNickListSortFilterProxyModel(QObject *parent = 0); MyNickListSortFilterProxyModel(QObject *parent = 0);
void setFilterState(int state); void setFilterState(int state);
void setLastFilterStateCountry( bool country ) { void setLastFilterStateCountry( bool country )
{
lastFilterStateCountry = country; lastFilterStateCountry = country;
} }
void setLastFilterStateAlpha( bool alpha ) { void setLastFilterStateAlpha( bool alpha )
{
lastFilterStateAlpha = alpha; lastFilterStateAlpha = alpha;
} }
+5 -5
View File
@@ -113,12 +113,12 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
tabsDiag = new QDialog(this); tabsDiag = new QDialog(this);
tabs.setupUi(tabsDiag); tabs.setupUi(tabsDiag);
textLabel_handLabel->hide(); textLabel_handLabel->hide();
#ifdef ANDROID #ifdef ANDROID
tabsDiag->setStyleSheet("QObject { font: 26px; } QDialog { background-image: url(:/android/android-data/gfx/gui/table/default_800x480/table_dark.png); background-position: bottom center; background-origin: content; background-repeat: no-repeat;}"); tabsDiag->setStyleSheet("QObject { font: 26px; } QDialog { background-image: url(:/android/android-data/gfx/gui/table/default_800x480/table_dark.png); background-position: bottom center; background-origin: content; background-repeat: no-repeat;}");
this->setWindowState(Qt::WindowFullScreen); this->setWindowState(Qt::WindowFullScreen);
#else #else
tabs.pushButton_settings->hide(); tabs.pushButton_settings->hide();
#endif #endif
tabs.label_chance->setMyStyle(myGameTableStyle); tabs.label_chance->setMyStyle(myGameTableStyle);
#else #else
label_chance->setMyStyle(myGameTableStyle); label_chance->setMyStyle(myGameTableStyle);
@@ -1325,8 +1325,8 @@ void gameTableImpl::refreshGroupbox(int playerID, int status)
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]); myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
} }
break; break;
default: default: {
{} }
} }
} }
} }
+16 -8
View File
@@ -87,26 +87,33 @@ public:
boost::shared_ptr<Session> getSession(); boost::shared_ptr<Session> getSession();
SoundEvents* getMySoundEventHandler() const { SoundEvents* getMySoundEventHandler() const
{
return mySoundEventHandler; return mySoundEventHandler;
} }
ChatTools* getMyChat() const { ChatTools* getMyChat() const
{
return myChat; return myChat;
} }
ConfigFile* getMyConfig() const { ConfigFile* getMyConfig() const
{
return myConfig; return myConfig;
} }
GameTableStyleReader* getMyGameTableStyle() const { GameTableStyleReader* getMyGameTableStyle() const
{
return myGameTableStyle; return myGameTableStyle;
} }
bool getGuestMode() const { bool getGuestMode() const
{
return guestMode; return guestMode;
} }
void setStartWindow(startWindowImpl* s) { void setStartWindow(startWindowImpl* s)
{
myStartWindow = s; myStartWindow = s;
} }
void setGuiLog(guiLog* l) { void setGuiLog(guiLog* l)
{
myGuiLog = l; myGuiLog = l;
} }
@@ -211,7 +218,8 @@ public slots:
void startTimeoutAnimation(int playerId, int timoutSec); void startTimeoutAnimation(int playerId, int timoutSec);
void stopTimeoutAnimation(int playerId); void stopTimeoutAnimation(int playerId);
void setGameSpeed(const int theValue) { void setGameSpeed(const int theValue)
{
guiGameSpeed = theValue; // Achtung Faktor 10!!! guiGameSpeed = theValue; // Achtung Faktor 10!!!
setSpeeds(); setSpeeds();
} }
+4 -2
View File
@@ -94,10 +94,12 @@ public:
void writeLogFileStream(QString string); void writeLogFileStream(QString string);
void setMySqliteLogFileName(std::string theValue) { void setMySqliteLogFileName(std::string theValue)
{
mySqliteLogFileName = theValue; mySqliteLogFileName = theValue;
} }
std::string getMySqliteLogFileName() { std::string getMySqliteLogFileName()
{
return mySqliteLogFileName; return mySqliteLogFileName;
} }
+6 -3
View File
@@ -47,15 +47,18 @@ public:
~MyActionButton(); ~MyActionButton();
void paintEvent(QPaintEvent * event); void paintEvent(QPaintEvent * event);
void setFKeyText ( const QString& theValue ) { void setFKeyText ( const QString& theValue )
{
fKeyText = theValue; fKeyText = theValue;
} }
void setMyStyle ( GameTableStyleReader* theValue ) { void setMyStyle ( GameTableStyleReader* theValue )
{
myStyle = theValue; myStyle = theValue;
} }
void setEatMyEvents(bool e) { void setEatMyEvents(bool e)
{
eatMyEvents = e; eatMyEvents = e;
} }
bool event(QEvent *e); bool event(QEvent *e);
+10 -5
View File
@@ -49,13 +49,16 @@ public:
MyAvatarLabel(QGroupBox*); MyAvatarLabel(QGroupBox*);
~MyAvatarLabel(); ~MyAvatarLabel();
void setMyW(gameTableImpl* theValue) { void setMyW(gameTableImpl* theValue)
{
myW = theValue; myW = theValue;
} }
void setMyId ( int theValue ) { void setMyId ( int theValue )
{
myId = theValue; myId = theValue;
} }
void setMyUniqueId ( int theValue ) { void setMyUniqueId ( int theValue )
{
myUniqueId = theValue; myUniqueId = theValue;
} }
void contextMenuEvent ( QContextMenuEvent * event ); void contextMenuEvent ( QContextMenuEvent * event );
@@ -68,12 +71,14 @@ public slots:
void sendTriggerVoteOnKickSignal(); void sendTriggerVoteOnKickSignal();
void setEnabledContextMenu(bool); void setEnabledContextMenu(bool);
void setVoteOnKickContextMenuEnabled(bool); void setVoteOnKickContextMenuEnabled(bool);
void setVoteRunning ( bool theValue ) { void setVoteRunning ( bool theValue )
{
voteRunning = theValue; voteRunning = theValue;
} }
void setPixmap ( const QPixmap &, const bool = false); void setPixmap ( const QPixmap &, const bool = false);
void setPixmapAndCountry ( const QPixmap &, QString country, int seatPlace, const bool = false); void setPixmapAndCountry ( const QPixmap &, QString country, int seatPlace, const bool = false);
void setPixmapPath ( const QString theValue) { void setPixmapPath ( const QString theValue)
{
myPath = theValue; myPath = theValue;
} }
void paintEvent(QPaintEvent*); void paintEvent(QPaintEvent*);
+12 -6
View File
@@ -49,21 +49,26 @@ public:
~MyCardsPixmapLabel(); ~MyCardsPixmapLabel();
void setMyW ( gameTableImpl* theValue ) { void setMyW ( gameTableImpl* theValue )
{
myW = theValue; myW = theValue;
} }
void setIsFlipside(bool theValue) { void setIsFlipside(bool theValue)
{
isFlipside = theValue; isFlipside = theValue;
} }
bool getIsFlipside() const { bool getIsFlipside() const
{
return isFlipside; return isFlipside;
} }
void setFadeOutAction(bool theValue) { void setFadeOutAction(bool theValue)
{
fadeOutAction = theValue; fadeOutAction = theValue;
} }
bool getFadeOutAction() const { bool getFadeOutAction() const
{
return fadeOutAction; return fadeOutAction;
} }
@@ -72,7 +77,8 @@ public:
void startFlipCards(int, const QPixmap & , const QPixmap &); void startFlipCards(int, const QPixmap & , const QPixmap &);
void stopFlipCardsAnimation(); void stopFlipCardsAnimation();
void setFlipsidePix(QPixmap p) { void setFlipsidePix(QPixmap p)
{
flipside = p; flipside = p;
} }
+2 -1
View File
@@ -48,7 +48,8 @@ public:
MyCashLabel(QGroupBox*); MyCashLabel(QGroupBox*);
~MyCashLabel(); ~MyCashLabel();
void setMyW(gameTableImpl* theValue) { void setMyW(gameTableImpl* theValue)
{
myW = theValue; myW = theValue;
} }
+4 -2
View File
@@ -50,10 +50,12 @@ public:
~MyChanceLabel(); ~MyChanceLabel();
void setMyW ( gameTableImpl* theValue ) { void setMyW ( gameTableImpl* theValue )
{
myW = theValue; myW = theValue;
} }
void setMyStyle ( GameTableStyleReader* theValue ) { void setMyStyle ( GameTableStyleReader* theValue )
{
myStyle = theValue; myStyle = theValue;
} }
void paintEvent(QPaintEvent * event); void paintEvent(QPaintEvent * event);
+2 -1
View File
@@ -56,7 +56,8 @@ public slots:
void blinkChatTab(); void blinkChatTab();
QTabBar* getMyTabBar() const { QTabBar* getMyTabBar() const
{
return myTabBar; return myTabBar;
} }
+1 -1
View File
@@ -95,7 +95,7 @@ void MyNameLabel::setText ( const QString &t, bool trans, bool guest, bool compu
// truncate nicknames longer than 13 characters // truncate nicknames longer than 13 characters
QString t2 = t; QString t2 = t;
if(t2.size() > 13){ if(t2.size() > 13) {
int chop = t.size() - 13 + 3; int chop = t.size() - 13 + 3;
t2.chop(chop); t2.chop(chop);
t2.append("..."); t2.append("...");
+2 -1
View File
@@ -48,7 +48,8 @@ public:
MyNameLabel(QGroupBox*); MyNameLabel(QGroupBox*);
~MyNameLabel(); ~MyNameLabel();
void setMyW(gameTableImpl* theValue) { void setMyW(gameTableImpl* theValue)
{
myW = theValue; myW = theValue;
} }
+2 -1
View File
@@ -48,7 +48,8 @@ public:
void paintEvent(QPaintEvent * event); void paintEvent(QPaintEvent * event);
QTabBar* getMyTabBar() const { QTabBar* getMyTabBar() const
{
return myTabBar; return myTabBar;
} }
+2 -1
View File
@@ -50,7 +50,8 @@ public:
~MySetLabel(); ~MySetLabel();
void setMyW ( gameTableImpl* theValue ) { void setMyW ( gameTableImpl* theValue )
{
myW = theValue; myW = theValue;
} }
void paintEvent(QPaintEvent * event); void paintEvent(QPaintEvent * event);
+10 -5
View File
@@ -48,15 +48,18 @@ class Slider : public QSlider
public: public:
Slider( QWidget* parent = 0 ) Slider( QWidget* parent = 0 )
: QSlider( parent ) { : QSlider( parent )
{
} }
Slider( Qt::Orientation orientation, QWidget* parent = 0 ) Slider( Qt::Orientation orientation, QWidget* parent = 0 )
: QSlider( orientation, parent ) { : QSlider( orientation, parent )
{
} }
protected: protected:
int pixelPosToRangeValue(int pos) const { // getted from QSlider.cpp with little adapt int pixelPosToRangeValue(int pos) const // getted from QSlider.cpp with little adapt
{
QStyleOptionSlider opt; QStyleOptionSlider opt;
initStyleOption(&opt); initStyleOption(&opt);
QRect gr = style()->subControlRect(QStyle::CC_Slider, &opt, QStyle::SC_SliderGroove, this); QRect gr = style()->subControlRect(QStyle::CC_Slider, &opt, QStyle::SC_SliderGroove, this);
@@ -76,11 +79,13 @@ protected:
sliderMax - sliderMin, opt.upsideDown); sliderMax - sliderMin, opt.upsideDown);
} }
int pick(const QPoint &pt) const { // getted from QSlider.cpp with little adapt int pick(const QPoint &pt) const // getted from QSlider.cpp with little adapt
{
return orientation() == Qt::Horizontal ? pt.x() : pt.y(); return orientation() == Qt::Horizontal ? pt.x() : pt.y();
} }
virtual void mousePressEvent( QMouseEvent* ev ) { // getted from QSlider.cpp with little adapt virtual void mousePressEvent( QMouseEvent* ev ) // getted from QSlider.cpp with little adapt
{
if (maximum() == minimum() || (ev->buttons() ^ ev->button())) { if (maximum() == minimum() || (ev->buttons() ^ ev->button())) {
ev->ignore(); ev->ignore();
return; return;
+2 -1
View File
@@ -50,7 +50,8 @@ public:
~MyStatusLabel(); ~MyStatusLabel();
void setMyW ( gameTableImpl* theValue ) { void setMyW ( gameTableImpl* theValue )
{
myW = theValue; myW = theValue;
} }
+2 -1
View File
@@ -53,7 +53,8 @@ public:
~MyTimeoutLabel(); ~MyTimeoutLabel();
void setMyW ( gameTableImpl* theValue ) { void setMyW ( gameTableImpl* theValue )
{
myW = theValue; myW = theValue;
} }
+4 -2
View File
@@ -54,10 +54,12 @@ public:
boost::shared_ptr<Session> getSession(); boost::shared_ptr<Session> getSession();
void setSession(boost::shared_ptr<Session> session); void setSession(boost::shared_ptr<Session> session);
gameTableImpl* getMyW() const { gameTableImpl* getMyW() const
{
return myW; return myW;
} }
guiLog* getMyGuiLog() const { guiLog* getMyGuiLog() const
{
return myGuiLog; return myGuiLog;
} }
@@ -54,7 +54,8 @@ public slots:
void regUserToggled(bool); void regUserToggled(bool);
void guestUserToggled(bool); void guestUserToggled(bool);
void okButtonCheck(); void okButtonCheck();
void clickLoginButton() { void clickLoginButton()
{
pushButton_login->click(); pushButton_login->click();
} }
+6 -3
View File
@@ -58,7 +58,8 @@ public:
explicit LogFileDialog(QWidget *parent = 0, ConfigFile *c = 0); explicit LogFileDialog(QWidget *parent = 0, ConfigFile *c = 0);
~LogFileDialog(); ~LogFileDialog();
void setGuiLog(guiLog *g) { void setGuiLog(guiLog *g)
{
myGuiLog = g; myGuiLog = g;
} }
int exec(); int exec();
@@ -76,10 +77,12 @@ public slots:
void exportLogToHtml(); void exportLogToHtml();
void exportLogToTxt(); void exportLogToTxt();
void saveLogFileAs(); void saveLogFileAs();
void showLogFilePreviewInit() { void showLogFilePreviewInit()
{
showLogFilePreview(INIT_VIEW); showLogFilePreview(INIT_VIEW);
} }
void showLogFilePreviewSelected() { void showLogFilePreviewSelected()
{
showLogFilePreview(SELECTED_GAME); showLogFilePreview(SELECTED_GAME);
} }
void showLogFilePreview(ShowLogMode); void showLogFilePreview(ShowLogMode);
@@ -53,7 +53,8 @@ public:
newGameDialogImpl(QMainWindow *parent = 0, ConfigFile* = 0); newGameDialogImpl(QMainWindow *parent = 0, ConfigFile* = 0);
int exec(); int exec();
changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog() { changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog()
{
return myChangeCompleteBlindsDialog; return myChangeCompleteBlindsDialog;
} }
@@ -52,7 +52,8 @@ public:
public slots: public slots:
bool getSettingsCorrect() const { bool getSettingsCorrect() const
{
return settingsCorrect; return settingsCorrect;
} }
+4 -2
View File
@@ -44,10 +44,12 @@ public:
~MyAvatarButton(); ~MyAvatarButton();
void setMyLink(QString theValue) { void setMyLink(QString theValue)
{
myLink = theValue; myLink = theValue;
} }
QString getMyLink() const { QString getMyLink() const
{
return myLink; return myLink;
} }
+4 -2
View File
@@ -44,10 +44,12 @@ public:
~MyHPAvatarButton(); ~MyHPAvatarButton();
void setMyLink(QString theValue) { void setMyLink(QString theValue)
{
myLink = theValue; myLink = theValue;
} }
QString getMyLink() const { QString getMyLink() const
{
return myLink; return myLink;
} }
@@ -44,10 +44,12 @@ public:
~MyAvatarListItem(); ~MyAvatarListItem();
void setMyLink(QString theValue) { void setMyLink(QString theValue)
{
myLink = theValue; myLink = theValue;
} }
QString getMyLink() const { QString getMyLink() const
{
return myLink; return myLink;
} }
@@ -63,7 +63,8 @@ public slots:
QString getAvatarLink(); QString getAvatarLink();
void setExternalAvatar(); void setExternalAvatar();
bool getSettingsCorrect() const { bool getSettingsCorrect() const
{
return settingsCorrect; return settingsCorrect;
} }
+12 -6
View File
@@ -67,25 +67,30 @@ public:
void prepareDialog(); void prepareDialog();
void exec(bool ingame); void exec(bool ingame);
void setPlayerNickIsChanged(bool theValue) { void setPlayerNickIsChanged(bool theValue)
{
playerNickIsChanged = theValue; playerNickIsChanged = theValue;
} }
bool getPlayerNickIsChanged() const { bool getPlayerNickIsChanged() const
{
return playerNickIsChanged; return playerNickIsChanged;
} }
bool getSettingsCorrect() const { bool getSettingsCorrect() const
{
return settingsCorrect; return settingsCorrect;
} }
void setGuiLog(guiLog* l) { void setGuiLog(guiLog* l)
{
myGuiLog = l; myGuiLog = l;
} }
public slots: public slots:
void isAccepted(); void isAccepted();
void playerNickChanged() { void playerNickChanged()
{
setPlayerNickIsChanged(true); setPlayerNickIsChanged(true);
}; };
void setFlipsidePicFileName(); void setFlipsidePicFileName();
@@ -104,7 +109,8 @@ public slots:
void callManualBlindsOrderDialog(); void callManualBlindsOrderDialog();
void callNetManualBlindsOrderDialog(); void callNetManualBlindsOrderDialog();
void callSelectAvatarDialog() { void callSelectAvatarDialog()
{
mySelectAvatarDialogImpl->exec(); mySelectAvatarDialogImpl->exec();
} }
@@ -56,10 +56,12 @@ public:
public slots: public slots:
void setMyW ( gameTableImpl* theValue ) { void setMyW ( gameTableImpl* theValue )
{
myW = theValue; myW = theValue;
} }
ChatTools *getMyChat() { ChatTools *getMyChat()
{
return myChat; return myChat;
} }
@@ -84,11 +86,13 @@ public slots:
void keyPressEvent ( QKeyEvent*); void keyPressEvent ( QKeyEvent*);
bool eventFilter(QObject *obj, QEvent *event); bool eventFilter(QObject *obj, QEvent *event);
void setMaxPlayerNumber ( int theValue ) { void setMaxPlayerNumber ( int theValue )
{
maxPlayerNumber = theValue; maxPlayerNumber = theValue;
label_maxPlayerNumber->setText(QString::number(theValue,10)); label_maxPlayerNumber->setText(QString::number(theValue,10));
} }
int getMaxPlayerNumber() const { int getMaxPlayerNumber() const
{
return maxPlayerNumber; return maxPlayerNumber;
} }
+10 -5
View File
@@ -76,21 +76,26 @@ public:
startWindowImpl(ConfigFile *c, Log *l); startWindowImpl(ConfigFile *c, Log *l);
~startWindowImpl(); ~startWindowImpl();
void setSession(boost::shared_ptr<Session> session) { void setSession(boost::shared_ptr<Session> session)
{
mySession = session; mySession = session;
} }
boost::shared_ptr<Session> getSession() { boost::shared_ptr<Session> getSession()
{
assert(mySession.get()); assert(mySession.get());
return mySession; return mySession;
} }
boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const { boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const
{
return myServerGuiInterface; return myServerGuiInterface;
} }
connectToServerDialogImpl* getMyConnectToServerDialog() const { connectToServerDialogImpl* getMyConnectToServerDialog() const
{
return myConnectToServerDialog; return myConnectToServerDialog;
} }
void setGuiLog(guiLog* l) { void setGuiLog(guiLog* l)
{
myGuiLog = l; myGuiLog = l;
} }
+22 -11
View File
@@ -56,42 +56,53 @@ public:
void readStyleFile(QString); void readStyleFile(QString);
QString getStyleDescription() const { QString getStyleDescription() const
{
return StyleDescription; return StyleDescription;
} }
QString getStyleMaintainerName() const { QString getStyleMaintainerName() const
{
return StyleMaintainerName; return StyleMaintainerName;
} }
QString getStyleMaintainerEMail() const { QString getStyleMaintainerEMail() const
{
return StyleMaintainerEMail; return StyleMaintainerEMail;
} }
QString getStyleCreateDate() const { QString getStyleCreateDate() const
{
return StyleCreateDate; return StyleCreateDate;
} }
QString getCurrentFileName() const { QString getCurrentFileName() const
{
return currentFileName; return currentFileName;
} }
QString getCurrentDir() const { QString getCurrentDir() const
{
return currentDir; return currentDir;
} }
QString getPreview() const { QString getPreview() const
{
return Preview; return Preview;
} }
QString getBigIndexesActionBottom() const { QString getBigIndexesActionBottom() const
{
return BigIndexesActionBottom; return BigIndexesActionBottom;
} }
bool getFallBack() const { bool getFallBack() const
{
return fallBack; return fallBack;
} }
bool getLoadedSuccessfull() const { bool getLoadedSuccessfull() const
{
return loadedSuccessfull; return loadedSuccessfull;
} }
CdStyleState getState() const { CdStyleState getState() const
{
return myState; return myState;
} }
+110 -55
View File
@@ -66,136 +66,176 @@ public:
void showItemPicsLeftErrorMessage(); void showItemPicsLeftErrorMessage();
void showOutdatedErrorMessage(); void showOutdatedErrorMessage();
QString getStyleDescription() const { QString getStyleDescription() const
{
return StyleDescription; return StyleDescription;
} }
QString getStyleMaintainerName() const { QString getStyleMaintainerName() const
{
return StyleMaintainerName; return StyleMaintainerName;
} }
QString getStyleMaintainerEMail() const { QString getStyleMaintainerEMail() const
{
return StyleMaintainerEMail; return StyleMaintainerEMail;
} }
QString getStyleCreateDate() const { QString getStyleCreateDate() const
{
return StyleCreateDate; return StyleCreateDate;
} }
QString getCurrentFileName() const { QString getCurrentFileName() const
{
return currentFileName; return currentFileName;
} }
QString getPreview() const { QString getPreview() const
{
return Preview; return Preview;
} }
QString getDefaultAvatar() const { QString getDefaultAvatar() const
{
return DefaultAvatar; return DefaultAvatar;
} }
QString getDealerPuck() const { QString getDealerPuck() const
{
return DealerPuck; return DealerPuck;
} }
QString getSmallBlindPuck() const { QString getSmallBlindPuck() const
{
return SmallBlindPuck; return SmallBlindPuck;
} }
QString getBigBlindPuck() const { QString getBigBlindPuck() const
{
return BigBlindPuck; return BigBlindPuck;
} }
QString getHandRanking() const { QString getHandRanking() const
{
return HandRanking; return HandRanking;
} }
QString getTable() const { QString getTable() const
{
return Table; return Table;
} }
QString getActionPic(int); QString getActionPic(int);
QString getFKeyIndicatorColor() const { QString getFKeyIndicatorColor() const
{
return FKeyIndicatorColor; return FKeyIndicatorColor;
} }
QString getChanceLabelImpossibleColor() const { QString getChanceLabelImpossibleColor() const
{
return ChanceLabelImpossibleColor; return ChanceLabelImpossibleColor;
} }
QString getChanceLabelPossibleColor() const { QString getChanceLabelPossibleColor() const
{
return ChanceLabelPossibleColor; return ChanceLabelPossibleColor;
} }
QString getChatLogTextColor() const { QString getChatLogTextColor() const
{
return ChatLogTextColor; return ChatLogTextColor;
} }
QString getChatTextNickNotifyColor() const { QString getChatTextNickNotifyColor() const
{
return ChatTextNickNotifyColor; return ChatTextNickNotifyColor;
} }
QString getLogWinnerMainPotColor() const { QString getLogWinnerMainPotColor() const
{
return LogWinnerMainPotColor; return LogWinnerMainPotColor;
} }
QString getLogWinnerSidePotColor() const { QString getLogWinnerSidePotColor() const
{
return LogWinnerSidePotColor; return LogWinnerSidePotColor;
} }
QString getLogPlayerSitsOutColor() const { QString getLogPlayerSitsOutColor() const
{
return LogPlayerSitsOutColor; return LogPlayerSitsOutColor;
} }
QString getLogNewGameAdminColor() const { QString getLogNewGameAdminColor() const
{
return LogNewGameAdminColor; return LogNewGameAdminColor;
} }
QString getBreakLobbyButtonBgColor() const { QString getBreakLobbyButtonBgColor() const
{
return BreakLobbyButtonBgColor; return BreakLobbyButtonBgColor;
} }
QString getRatingStarsColor() const { QString getRatingStarsColor() const
{
return RatingStarsColor; return RatingStarsColor;
} }
QString getPlayerInfoHintTextColor() const { QString getPlayerInfoHintTextColor() const
{
return PlayerInfoHintTextColor; return PlayerInfoHintTextColor;
} }
QString getPlayerNickTextColor() const { QString getPlayerNickTextColor() const
{
return PlayerNickTextColor; return PlayerNickTextColor;
} }
QString getPlayerCashTextColor() const { QString getPlayerCashTextColor() const
{
return PlayerCashTextColor; return PlayerCashTextColor;
} }
QString getPlayerNameLabelFontSize() const { QString getPlayerNameLabelFontSize() const
{
return playerNameLabelFontSize; return playerNameLabelFontSize;
} }
QString getPlayerCashLabelFontSize() const { QString getPlayerCashLabelFontSize() const
{
return cashFontSize; return cashFontSize;
} }
QString getFont2String() const { QString getFont2String() const
{
return font2String; return font2String;
} }
QString getFont1String() const { QString getFont1String() const
{
return font1String; return font1String;
} }
QString getMinimumWindowWidth() const { QString getMinimumWindowWidth() const
{
return MinimumWindowWidth; return MinimumWindowWidth;
} }
QString getMinimumWindowHeight() const { QString getMinimumWindowHeight() const
{
return MinimumWindowHeight; return MinimumWindowHeight;
} }
QString getMaximumWindowWidth() const { QString getMaximumWindowWidth() const
{
return MaximumWindowWidth; return MaximumWindowWidth;
} }
QString getMaximumWindowHeight() const { QString getMaximumWindowHeight() const
{
return MaximumWindowHeight; return MaximumWindowHeight;
} }
QString getFixedWindowWidth() const { QString getFixedWindowWidth() const
{
return FixedWindowWidth; return FixedWindowWidth;
} }
QString getFixedWindowHeight() const { QString getFixedWindowHeight() const
{
return FixedWindowHeight; return FixedWindowHeight;
} }
QString getIfFixedWindowSize() const { QString getIfFixedWindowSize() const
{
return IfFixedWindowSize; return IfFixedWindowSize;
} }
bool getFallBack() const { bool getFallBack() const
{
return fallBack; return fallBack;
} }
bool getLoadedSuccessfull() const { bool getLoadedSuccessfull() const
{
return loadedSuccessfull; return loadedSuccessfull;
} }
GtStyleState getState() const { GtStyleState getState() const
{
return myState; return myState;
} }
@@ -231,49 +271,64 @@ public:
void setShowMyCardsButtonStyle( MyActionButton *sc); void setShowMyCardsButtonStyle( MyActionButton *sc);
void setAwayRadioButtonsStyle(QRadioButton*); void setAwayRadioButtonsStyle(QRadioButton*);
QString getActionAllInI18NString() const { QString getActionAllInI18NString() const
{
return ActionAllInI18NString; return ActionAllInI18NString;
} }
QString getActionRaiseI18NString() const { QString getActionRaiseI18NString() const
{
return ActionRaiseI18NString; return ActionRaiseI18NString;
} }
QString getActionBetI18NString() const { QString getActionBetI18NString() const
{
return ActionBetI18NString; return ActionBetI18NString;
} }
QString getActionCallI18NString() const { QString getActionCallI18NString() const
{
return ActionCallI18NString; return ActionCallI18NString;
} }
QString getActionCheckI18NString() const { QString getActionCheckI18NString() const
{
return ActionCheckI18NString; return ActionCheckI18NString;
} }
QString getActionFoldI18NString() const { QString getActionFoldI18NString() const
{
return ActionFoldI18NString; return ActionFoldI18NString;
} }
QString getRiverI18NString() const { QString getRiverI18NString() const
{
return RiverI18NString; return RiverI18NString;
} }
QString getTurnI18NString() const { QString getTurnI18NString() const
{
return TurnI18NString; return TurnI18NString;
} }
QString getFlopI18NString() const { QString getFlopI18NString() const
{
return FlopI18NString; return FlopI18NString;
} }
QString getPreflopI18NString() const { QString getPreflopI18NString() const
{
return PreflopI18NString; return PreflopI18NString;
} }
QString getHandI18NString() const { QString getHandI18NString() const
{
return HandI18NString; return HandI18NString;
} }
QString getGameI18NString() const { QString getGameI18NString() const
{
return GameI18NString; return GameI18NString;
} }
QString getBetsI18NString() const { QString getBetsI18NString() const
{
return BetsI18NString; return BetsI18NString;
} }
QString getTotalI18NString() const { QString getTotalI18NString() const
{
return TotalI18NString; return TotalI18NString;
} }
QString getPotI18NString() const { QString getPotI18NString() const
{
return PotI18NString; return PotI18NString;
} }
+6 -3
View File
@@ -61,13 +61,16 @@ public slots:
void timerRefresh(); void timerRefresh();
void stopTimeout(); void stopTimeout();
void setMySession ( boost::shared_ptr<Session> theValue ) { void setMySession ( boost::shared_ptr<Session> theValue )
{
mySession = theValue; mySession = theValue;
} }
void setMsgID ( NetTimeoutReason theValue ) { void setMsgID ( NetTimeoutReason theValue )
{
msgID = theValue; msgID = theValue;
} }
void setTimeoutDuration ( int theValue ) { void setTimeoutDuration ( int theValue )
{
timeoutDuration = theValue; timeoutDuration = theValue;
} }
+8 -4
View File
@@ -47,16 +47,19 @@ public:
AsioSendBuffer(); AsioSendBuffer();
virtual ~AsioSendBuffer(); virtual ~AsioSendBuffer();
inline size_t GetSendBufLeft() const { inline size_t GetSendBufLeft() const
{
int bytesLeft = (int)(sendBufAllocated - sendBufUsed); int bytesLeft = (int)(sendBufAllocated - sendBufUsed);
return bytesLeft < 0 ? (size_t)0 : (size_t)bytesLeft; return bytesLeft < 0 ? (size_t)0 : (size_t)bytesLeft;
} }
inline size_t GetAllocated() const { inline size_t GetAllocated() const
{
return sendBufAllocated; return sendBufAllocated;
} }
inline bool ReallocSendBuf() { inline bool ReallocSendBuf()
{
bool retVal = false; bool retVal = false;
size_t allocAmount = sendBufAllocated * 2; size_t allocAmount = sendBufAllocated * 2;
if (0 == allocAmount) { if (0 == allocAmount) {
@@ -73,7 +76,8 @@ public:
return retVal; return retVal;
} }
inline void AppendToSendBufWithoutCheck(const char *data, size_t size) { inline void AppendToSendBufWithoutCheck(const char *data, size_t size)
{
std::memcpy(sendBuf + sendBufUsed, data, size); std::memcpy(sendBuf + sendBufUsed, data, size);
sendBufUsed += size; sendBufUsed += size;
} }
+60 -30
View File
@@ -49,96 +49,126 @@ public:
void SetSessionData(boost::shared_ptr<SessionData> sessionData); void SetSessionData(boost::shared_ptr<SessionData> sessionData);
boost::shared_ptr<boost::asio::ip::tcp::resolver> GetResolver() const; boost::shared_ptr<boost::asio::ip::tcp::resolver> GetResolver() const;
void SetResolver(boost::shared_ptr<boost::asio::ip::tcp::resolver> resolver); void SetResolver(boost::shared_ptr<boost::asio::ip::tcp::resolver> resolver);
bool GetSctp() const { bool GetSctp() const
{
return m_sctp; return m_sctp;
} }
void SetSctp(bool sctp) { void SetSctp(bool sctp)
{
m_sctp = sctp; m_sctp = sctp;
} }
int GetAddrFamily() const { int GetAddrFamily() const
{
return m_addrFamily; return m_addrFamily;
} }
void SetAddrFamily(int addrFamily) { void SetAddrFamily(int addrFamily)
{
m_addrFamily = addrFamily; m_addrFamily = addrFamily;
} }
const std::string &GetServerAddr() const { const std::string &GetServerAddr() const
{
return m_serverAddr; return m_serverAddr;
} }
void SetServerAddr(const std::string &serverAddr) { void SetServerAddr(const std::string &serverAddr)
{
m_serverAddr = serverAddr; m_serverAddr = serverAddr;
} }
const std::string &GetServerPassword() const { const std::string &GetServerPassword() const
{
return m_serverPassword; return m_serverPassword;
} }
void SetServerPassword(const std::string &serverPassword) { void SetServerPassword(const std::string &serverPassword)
{
m_serverPassword = serverPassword; m_serverPassword = serverPassword;
} }
const std::string &GetServerListUrl() const { const std::string &GetServerListUrl() const
{
return m_serverListUrl; return m_serverListUrl;
} }
void SetServerListUrl(const std::string &serverListUrl) { void SetServerListUrl(const std::string &serverListUrl)
{
m_serverListUrl = serverListUrl; m_serverListUrl = serverListUrl;
} }
bool GetUseServerList() const { bool GetUseServerList() const
{
return m_useServerList; return m_useServerList;
} }
void SetUseServerList(bool use) { void SetUseServerList(bool use)
{
m_useServerList = use; m_useServerList = use;
} }
unsigned GetServerPort() const { unsigned GetServerPort() const
{
return m_serverPort; return m_serverPort;
} }
void SetServerPort(unsigned serverPort) { void SetServerPort(unsigned serverPort)
{
m_serverPort = serverPort; m_serverPort = serverPort;
} }
const std::string &GetAvatarServerAddr() const { const std::string &GetAvatarServerAddr() const
{
return m_avatarServerAddr; return m_avatarServerAddr;
} }
void SetAvatarServerAddr(const std::string &avatarServerAddr) { void SetAvatarServerAddr(const std::string &avatarServerAddr)
{
m_avatarServerAddr = avatarServerAddr; m_avatarServerAddr = avatarServerAddr;
} }
const std::string &GetPassword() const { const std::string &GetPassword() const
{
return m_password; return m_password;
} }
void SetPassword(const std::string &password) { void SetPassword(const std::string &password)
{
m_password = password; m_password = password;
} }
const std::string &GetPlayerName() const { const std::string &GetPlayerName() const
{
return m_playerName; return m_playerName;
} }
void SetPlayerName(const std::string &playerName) { void SetPlayerName(const std::string &playerName)
{
m_playerName = playerName; m_playerName = playerName;
} }
PlayerRights GetPlayerRights() const { PlayerRights GetPlayerRights() const
{
return m_playerRights; return m_playerRights;
} }
void SetPlayerRights(PlayerRights rights) { void SetPlayerRights(PlayerRights rights)
{
m_playerRights = rights; m_playerRights = rights;
} }
const std::string &GetAvatarFile() const { const std::string &GetAvatarFile() const
{
return m_avatarFile; return m_avatarFile;
} }
void SetAvatarFile(const std::string &avatarFile) { void SetAvatarFile(const std::string &avatarFile)
{
m_avatarFile = avatarFile; m_avatarFile = avatarFile;
} }
const std::string &GetCacheDir() const { const std::string &GetCacheDir() const
{
return m_cacheDir; return m_cacheDir;
} }
void SetCacheDir(const std::string &cacheDir) { void SetCacheDir(const std::string &cacheDir)
{
m_cacheDir = cacheDir; m_cacheDir = cacheDir;
} }
bool GetSubscribeLobbyMsg() const { bool GetSubscribeLobbyMsg() const
{
return m_hasSubscribedLobbyMsg; return m_hasSubscribedLobbyMsg;
} }
void SetSubscribeLobbyMsg(bool setSubscribe) { void SetSubscribeLobbyMsg(bool setSubscribe)
{
m_hasSubscribedLobbyMsg = setSubscribe; m_hasSubscribedLobbyMsg = setSubscribe;
} }
const std::string &GetSessionGuid() const { const std::string &GetSessionGuid() const
{
return m_sessionGuid; return m_sessionGuid;
} }
void SetSessionGuid(const std::string &sessionGuid) { void SetSessionGuid(const std::string &sessionGuid)
{
m_sessionGuid = sessionGuid; m_sessionGuid = sessionGuid;
} }
+10 -5
View File
@@ -66,19 +66,24 @@ class PingData
public: public:
PingData() : pingTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::manual_start) {} PingData() : pingTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::manual_start) {}
unsigned MinPing() { unsigned MinPing()
{
return *std::min_element(pingValues.begin(), pingValues.end()); return *std::min_element(pingValues.begin(), pingValues.end());
} }
unsigned MaxPing() { unsigned MaxPing()
{
return *std::max_element(pingValues.begin(), pingValues.end()); return *std::max_element(pingValues.begin(), pingValues.end());
} }
unsigned AveragePing() { unsigned AveragePing()
{
return pingValues.empty() ? 0 : (std::accumulate(pingValues.begin(), pingValues.end(), 0) / (unsigned)pingValues.size()); return pingValues.empty() ? 0 : (std::accumulate(pingValues.begin(), pingValues.end(), 0) / (unsigned)pingValues.size());
} }
void StartPing() { void StartPing()
{
pingTimer.start(); pingTimer.start();
} }
bool EndPing() { bool EndPing()
{
bool retVal = false; bool retVal = false;
if (pingTimer.is_running()) { if (pingTimer.is_running()) {
pingValues.push_back((unsigned)pingTimer.elapsed().total_milliseconds()); pingValues.push_back((unsigned)pingTimer.elapsed().total_milliseconds());
+1 -2
View File
@@ -535,8 +535,7 @@ ClientStateStartConnect::TimerTimeout(const boost::system::error_code& ec, boost
client->GetContext().GetSessionData()->GetAsioSocket()->close(ec); client->GetContext().GetSessionData()->GetAsioSocket()->close(ec);
if (client->GetContext().GetAddrFamily() == AF_INET6) { if (client->GetContext().GetAddrFamily() == AF_INET6) {
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_IPV6_TIMEOUT, 0); throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_IPV6_TIMEOUT, 0);
} } else {
else {
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_TIMEOUT, 0); throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_TIMEOUT, 0);
} }
} }
+1 -2
View File
@@ -1175,8 +1175,7 @@ void
ServerGame::AddPlayerToNumJoinsPerPlayer(const std::string &playerName) ServerGame::AddPlayerToNumJoinsPerPlayer(const std::string &playerName)
{ {
NumJoinsPerPlayerMap::iterator pos = m_numJoinsPerPlayer.find(playerName); NumJoinsPerPlayerMap::iterator pos = m_numJoinsPerPlayer.find(playerName);
if (pos != m_numJoinsPerPlayer.end()) if (pos != m_numJoinsPerPlayer.end()) {
{
pos->second++; pos->second++;
} else { } else {
m_numJoinsPerPlayer[playerName] = 1; m_numJoinsPerPlayer[playerName] = 1;
+55 -31
View File
@@ -107,35 +107,43 @@ public:
InternalServerCallback(ServerLobbyThread &server) : m_server(server) {} InternalServerCallback(ServerLobbyThread &server) : m_server(server) {}
virtual ~InternalServerCallback() {} virtual ~InternalServerCallback() {}
virtual void CloseSession(boost::shared_ptr<SessionData> session) { virtual void CloseSession(boost::shared_ptr<SessionData> session)
{
m_server.CloseSession(session); m_server.CloseSession(session);
} }
virtual void SessionError(boost::shared_ptr<SessionData> session, int errorCode) { virtual void SessionError(boost::shared_ptr<SessionData> session, int errorCode)
{
m_server.SessionError(session, errorCode); m_server.SessionError(session, errorCode);
} }
virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec) { virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec)
{
m_server.SessionTimeoutWarning(session, remainingSec); m_server.SessionTimeoutWarning(session, remainingSec);
} }
virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet) { virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
m_server.DispatchPacket(session, packet); m_server.DispatchPacket(session, packet);
} }
virtual void SignalChatBotMessage(const string &msg) { virtual void SignalChatBotMessage(const string &msg)
{
m_server.SendChatBotMsg(msg); m_server.SendChatBotMsg(msg);
} }
virtual void SignalChatBotMessage(unsigned gameId, const std::string &msg) { virtual void SignalChatBotMessage(unsigned gameId, const std::string &msg)
{
m_server.SendChatBotMsg(gameId, msg); m_server.SendChatBotMsg(gameId, msg);
} }
virtual void SignalKickPlayer(unsigned playerId) { virtual void SignalKickPlayer(unsigned playerId)
{
m_server.RemovePlayer(playerId, ERR_NET_PLAYER_KICKED); m_server.RemovePlayer(playerId, ERR_NET_PLAYER_KICKED);
} }
virtual void SignalBanPlayer(unsigned playerId) { virtual void SignalBanPlayer(unsigned playerId)
{
string playerName(m_server.GetPlayerNameFromId(playerId)); string playerName(m_server.GetPlayerNameFromId(playerId));
if (!playerName.empty()) { if (!playerName.empty()) {
m_server.GetBanManager().BanPlayerName(playerName, 1); m_server.GetBanManager().BanPlayerName(playerName, 1);
@@ -143,76 +151,94 @@ public:
} }
} }
virtual void SignalMutePlayer(unsigned playerId) { virtual void SignalMutePlayer(unsigned playerId)
{
m_server.MutePlayerInGame(playerId); m_server.MutePlayerInGame(playerId);
} }
virtual void ConnectSuccess() { virtual void ConnectSuccess()
{
LOG_MSG("Successfully connected to database."); LOG_MSG("Successfully connected to database.");
} }
virtual void ConnectFailed(string error) { virtual void ConnectFailed(string error)
{
LOG_ERROR("DB connect error: " << error); LOG_ERROR("DB connect error: " << error);
} }
virtual void QueryError(string error) { virtual void QueryError(string error)
{
LOG_ERROR("DB query error: " << error); LOG_ERROR("DB query error: " << error);
} }
virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData) { virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData)
{
m_server.UserValid(requestId, *dbPlayerData); m_server.UserValid(requestId, *dbPlayerData);
} }
virtual void PlayerLoginFailed(unsigned requestId) { virtual void PlayerLoginFailed(unsigned requestId)
{
m_server.UserInvalid(requestId); m_server.UserInvalid(requestId);
} }
virtual void PlayerLoginBlocked(unsigned requestId) { virtual void PlayerLoginBlocked(unsigned requestId)
{
m_server.UserBlocked(requestId); m_server.UserBlocked(requestId);
} }
virtual void AvatarIsBlacklisted(unsigned requestId) { virtual void AvatarIsBlacklisted(unsigned requestId)
{
m_server.AvatarBlacklisted(requestId); m_server.AvatarBlacklisted(requestId);
} }
virtual void AvatarIsOK(unsigned requestId) { virtual void AvatarIsOK(unsigned requestId)
{
m_server.AvatarOK(requestId); m_server.AvatarOK(requestId);
} }
virtual void CreateGameSuccess(unsigned /*requestId*/) { virtual void CreateGameSuccess(unsigned /*requestId*/)
{
// Nothing to do. // Nothing to do.
} }
virtual void CreateGameFailed(unsigned requestId) { virtual void CreateGameFailed(unsigned requestId)
{
// TODO maybe handle request id. // TODO maybe handle request id.
LOG_ERROR("DB create game failed for request " << requestId); LOG_ERROR("DB create game failed for request " << requestId);
} }
virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) { virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId)
{
m_server.SendReportAvatarResult(requestId, replyId, true); m_server.SendReportAvatarResult(requestId, replyId, true);
} }
virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId) { virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId)
{
m_server.SendReportAvatarResult(requestId, replyId, false); m_server.SendReportAvatarResult(requestId, replyId, false);
} }
virtual void ReportGameSuccess(unsigned requestId, unsigned replyId) { virtual void ReportGameSuccess(unsigned requestId, unsigned replyId)
{
m_server.SendReportGameResult(requestId, replyId, true); m_server.SendReportGameResult(requestId, replyId, true);
} }
virtual void ReportGameFailed(unsigned requestId, unsigned replyId) { virtual void ReportGameFailed(unsigned requestId, unsigned replyId)
{
m_server.SendReportGameResult(requestId, replyId, false); m_server.SendReportGameResult(requestId, replyId, false);
} }
virtual void PlayerAdminList(unsigned /*requestId*/, std::list<DB_id> adminList) { virtual void PlayerAdminList(unsigned /*requestId*/, std::list<DB_id> adminList)
{
m_server.GetBanManager().SetAdminPlayerIds(adminList); m_server.GetBanManager().SetAdminPlayerIds(adminList);
} }
virtual void BlockPlayerSuccess(unsigned requestId, unsigned replyId) { virtual void BlockPlayerSuccess(unsigned requestId, unsigned replyId)
{
m_server.SendAdminBanPlayerResult(requestId, replyId, true); m_server.SendAdminBanPlayerResult(requestId, replyId, true);
} }
virtual void BlockPlayerFailed(unsigned requestId, unsigned replyId) { virtual void BlockPlayerFailed(unsigned requestId, unsigned replyId)
{
m_server.SendAdminBanPlayerResult(requestId, replyId, false); m_server.SendAdminBanPlayerResult(requestId, replyId, false);
} }
@@ -975,9 +1001,8 @@ ServerLobbyThread::HandlePacket(boost::shared_ptr<SessionData> session, boost::s
HandleNetPacketRetrievePlayerInfo(session, packet->GetMsg()->playerinforequestmessage()); HandleNetPacketRetrievePlayerInfo(session, packet->GetMsg()->playerinforequestmessage());
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarRequestMessage) else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarRequestMessage)
HandleNetPacketRetrieveAvatar(session, packet->GetMsg()->avatarrequestmessage()); HandleNetPacketRetrieveAvatar(session, packet->GetMsg()->avatarrequestmessage());
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage) else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage) {
{} } else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_SubscriptionRequestMessage) {
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_SubscriptionRequestMessage) {
const SubscriptionRequestMessage &subscriptionRequest = packet->GetMsg()->subscriptionrequestmessage(); const SubscriptionRequestMessage &subscriptionRequest = packet->GetMsg()->subscriptionrequestmessage();
if (subscriptionRequest.subscriptionaction() == SubscriptionRequestMessage::resubscribeGameList) if (subscriptionRequest.subscriptionaction() == SubscriptionRequestMessage::resubscribeGameList)
InternalResubscribeMsg(session); InternalResubscribeMsg(session);
@@ -1706,8 +1731,7 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
if (session->GetWebData()) { if (session->GetWebData()) {
SessionError(session, ERR_NET_PLAYER_NAME_IN_USE); SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
return; return;
} } else {
else {
// If this is not a websocket connection, disconnect the already connected player. // If this is not a websocket connection, disconnect the already connected player.
InternalRemovePlayer(previousPlayerId, ERR_NET_PLAYER_NAME_IN_USE); InternalRemovePlayer(previousPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
} }
+4 -2
View File
@@ -65,10 +65,12 @@ public:
static boost::shared_ptr<NetPacket> Create(const char *data, size_t dataSize); static boost::shared_ptr<NetPacket> Create(const char *data, size_t dataSize);
const PokerTHMessage *GetMsg() const { const PokerTHMessage *GetMsg() const
{
return m_msg; return m_msg;
} }
PokerTHMessage *GetMsg() { PokerTHMessage *GetMsg()
{
return m_msg; return m_msg;
} }
+16 -8
View File
@@ -52,16 +52,19 @@ public:
typedef typename P::endpoint P_endpoint; typedef typename P::endpoint P_endpoint;
ServerAcceptHelper(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService) ServerAcceptHelper(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService)
: m_ioService(ioService), m_serverCallback(serverCallback) { : m_ioService(ioService), m_serverCallback(serverCallback)
{
m_acceptor.reset(new P_acceptor(*m_ioService)); m_acceptor.reset(new P_acceptor(*m_ioService));
} }
virtual ~ServerAcceptHelper() { virtual ~ServerAcceptHelper()
{
} }
// Set the parameters. // Set the parameters.
virtual void Listen(unsigned serverPort, bool ipv6, const std::string &/*logDir*/, virtual void Listen(unsigned serverPort, bool ipv6, const std::string &/*logDir*/,
boost::shared_ptr<ServerLobbyThread> lobbyThread) { boost::shared_ptr<ServerLobbyThread> lobbyThread)
{
m_lobbyThread = lobbyThread; m_lobbyThread = lobbyThread;
try { try {
@@ -77,14 +80,16 @@ public:
} }
} }
virtual void Close() { virtual void Close()
{
boost::system::error_code ec; boost::system::error_code ec;
m_acceptor->close(ec); m_acceptor->close(ec);
// Ignore any error, because we are terminating. // Ignore any error, because we are terminating.
} }
protected: protected:
void InternalListen(unsigned serverPort, bool ipv6) { void InternalListen(unsigned serverPort, bool ipv6)
{
if (serverPort < 1024) if (serverPort < 1024)
throw ServerException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0); throw ServerException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
@@ -114,7 +119,8 @@ protected:
} }
void HandleAccept(boost::shared_ptr<typename P::socket> acceptedSocket, void HandleAccept(boost::shared_ptr<typename P::socket> acceptedSocket,
const boost::system::error_code &error) { const boost::system::error_code &error)
{
if (!error) { if (!error) {
boost::asio::socket_base::non_blocking_io command(true); boost::asio::socket_base::non_blocking_io command(true);
acceptedSocket->io_control(command); acceptedSocket->io_control(command);
@@ -136,11 +142,13 @@ protected:
} }
} }
ServerCallback &GetCallback() { ServerCallback &GetCallback()
{
return m_serverCallback; return m_serverCallback;
} }
ServerLobbyThread &GetLobbyThread() { ServerLobbyThread &GetLobbyThread()
{
return *m_lobbyThread; return *m_lobbyThread;
} }
+4 -2
View File
@@ -67,10 +67,12 @@ protected:
typedef std::list<boost::shared_ptr<ServerAcceptInterface> > AcceptHelperList; typedef std::list<boost::shared_ptr<ServerAcceptInterface> > AcceptHelperList;
ServerLobbyThread &GetLobbyThread(); ServerLobbyThread &GetLobbyThread();
ConfigFile &GetConfig() { ConfigFile &GetConfig()
{
return m_playerConfig; return m_playerConfig;
} }
GuiInterface &GetGui() { GuiInterface &GetGui()
{
return m_gui; return m_gui;
} }
boost::shared_ptr<boost::asio::io_service> m_ioService; boost::shared_ptr<boost::asio::io_service> m_ioService;
+8 -4
View File
@@ -96,19 +96,23 @@ public:
const std::string &GetClientAddr() const; const std::string &GetClientAddr() const;
void SetClientAddr(const std::string &addr); void SetClientAddr(const std::string &addr);
ReceiveBuffer &GetReceiveBuffer() { ReceiveBuffer &GetReceiveBuffer()
{
return *m_receiveBuffer; return *m_receiveBuffer;
} }
SendBuffer &GetSendBuffer() { SendBuffer &GetSendBuffer()
{
return *m_sendBuffer; return *m_sendBuffer;
} }
void Close() { void Close()
{
m_callback.CloseSession(shared_from_this()); m_callback.CloseSession(shared_from_this());
} }
void CloseSocketHandle(); void CloseSocketHandle();
void CloseWebSocketHandle(); void CloseWebSocketHandle();
void HandlePacket(boost::shared_ptr<NetPacket> packet) { void HandlePacket(boost::shared_ptr<NetPacket> packet)
{
m_callback.HandlePacket(shared_from_this(), packet); m_callback.HandlePacket(shared_from_this(), packet);
} }
+2 -1
View File
@@ -73,7 +73,8 @@ public:
boost::shared_ptr<Game> getCurrentGame(); boost::shared_ptr<Game> getCurrentGame();
GuiInterface *getGui(); GuiInterface *getGui();
Log* getMyLog() { Log* getMyLog()
{
return myLog; return myLog;
} }
GameType getGameType(); GameType getGameType();