diff --git a/src/gui/qt/gametable/gametableimpl.cpp b/src/gui/qt/gametable/gametableimpl.cpp
index 401d2691..89280d19 100755
--- a/src/gui/qt/gametable/gametableimpl.cpp
+++ b/src/gui/qt/gametable/gametableimpl.cpp
@@ -3183,20 +3183,12 @@ void gameTableImpl::nextVoteOnKickTimeoutAnimationFrame()
void gameTableImpl::refreshVotesMonitor(int currentVotes, int numVotesNeededToKick)
{
- QString vote(tr("vote"));
- QString votes(tr("votes"));
-
QString currentVotesString;
- QString numVotesNeededToKickString;
-
- if(currentVotes == 1) currentVotesString = vote;
- else currentVotesString = votes;
-
- if(numVotesNeededToKick == 1) numVotesNeededToKickString = vote;
- else numVotesNeededToKickString = votes;
-
+ if(currentVotes == 1) currentVotesString = tr("vote");
+ else currentVotesString = tr("votes");
+
PlayerInfo info(myStartWindow->getSession()->getClientPlayerInfo(playerAboutToBeKickedId));
- label_votesMonitor->setText(tr("Player %1 has %2 %3
against him. %4 %5 needed to kick.").arg(QString::fromUtf8(info.playerName.c_str())).arg(currentVotes).arg(currentVotesString).arg(numVotesNeededToKick).arg(numVotesNeededToKickString));
+ label_votesMonitor->setText(tr("Player %1 has %2 %3
against him. %4 votes needed to kick.").arg(QString::fromUtf8(info.playerName.c_str())).arg(currentVotes).arg(currentVotesString).arg(numVotesNeededToKick));
}
void gameTableImpl::refreshCardsChance(GameState bero)