diff --git a/src/gui/qt/gametable/gametableimpl.cpp b/src/gui/qt/gametable/gametableimpl.cpp index 401d2691..89280d19 100755 --- a/src/gui/qt/gametable/gametableimpl.cpp +++ b/src/gui/qt/gametable/gametableimpl.cpp @@ -3183,20 +3183,12 @@ void gameTableImpl::nextVoteOnKickTimeoutAnimationFrame() void gameTableImpl::refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) { - QString vote(tr("vote")); - QString votes(tr("votes")); - QString currentVotesString; - QString numVotesNeededToKickString; - - if(currentVotes == 1) currentVotesString = vote; - else currentVotesString = votes; - - if(numVotesNeededToKick == 1) numVotesNeededToKickString = vote; - else numVotesNeededToKickString = votes; - + if(currentVotes == 1) currentVotesString = tr("vote"); + else currentVotesString = tr("votes"); + PlayerInfo info(myStartWindow->getSession()->getClientPlayerInfo(playerAboutToBeKickedId)); - label_votesMonitor->setText(tr("Player %1 has %2 %3
against him. %4 %5 needed to kick.").arg(QString::fromUtf8(info.playerName.c_str())).arg(currentVotes).arg(currentVotesString).arg(numVotesNeededToKick).arg(numVotesNeededToKickString)); + label_votesMonitor->setText(tr("Player %1 has %2 %3
against him. %4 votes needed to kick.").arg(QString::fromUtf8(info.playerName.c_str())).arg(currentVotes).arg(currentVotesString).arg(numVotesNeededToKick)); } void gameTableImpl::refreshCardsChance(GameState bero)