Adding tests for ranking games, fixing small issue when creating ranking games.

This commit is contained in:
lotodore
2010-11-12 22:43:17 +00:00
parent 5d22018534
commit 67b01746da
9 changed files with 139 additions and 93 deletions
+3 -2
View File
@@ -984,7 +984,7 @@ ServerGame::CheckPassword(const string &password) const
}
bool
ServerGame::CheckSettings(const GameData &data)
ServerGame::CheckSettings(const GameData &data, const string &password)
{
bool retVal = true;
if (data.gameType == GAME_TYPE_RANKING)
@@ -994,7 +994,8 @@ ServerGame::CheckSettings(const GameData &data)
|| (data.firstSmallBlind != RANKING_GAME_START_SBLIND)
|| (data.raiseIntervalMode != RAISE_ON_HANDNUMBER)
|| (data.raiseMode != DOUBLE_BLINDS)
|| (data.raiseSmallBlindEveryHandsValue != RANKING_GAME_RAISE_EVERY_HAND))
|| (data.raiseSmallBlindEveryHandsValue != RANKING_GAME_RAISE_EVERY_HAND)
|| (!password.empty()))
{
retVal = false;
}
+1 -1
View File
@@ -1349,7 +1349,7 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const std::
{
SendJoinGameFailed(session.sessionData, gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
}
else if (!ServerGame::CheckSettings(tmpData))
else if (!ServerGame::CheckSettings(tmpData, password))
{
SendJoinGameFailed(session.sessionData, gameId, NTF_NET_JOIN_INVALID_SETTINGS);
}
+1 -1
View File
@@ -69,7 +69,7 @@ public:
bool IsPasswordProtected() const;
bool CheckPassword(const std::string &password) const;
static bool CheckSettings(const GameData &data);
static bool CheckSettings(const GameData &data, const std::string &password);
const GameData &GetGameData() const;
boost::shared_ptr<PlayerData> GetPlayerDataByUniqueId(unsigned playerId) const;