More work on the server code. Still broken.
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+23
-14
@@ -25,6 +25,8 @@
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#include <gui/guiinterface.h>
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#include <gamedata.h>
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#include <deque>
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#define GAME_THREAD_TERMINATE_TIMEOUT 200
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@@ -40,20 +42,28 @@ class Game;
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class ServerGameThread : public Thread
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{
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public:
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ServerGameThread(ServerLobbyThread &lobbyThread, GuiInterface &gui, ConfigFile *playerConfig);
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ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const std::string &name, GuiInterface &gui, ConfigFile *playerConfig);
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virtual ~ServerGameThread();
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void Init(const std::string &pwd, const GameData &gameData);
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void AddSession(SessionWrapper session);
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u_int32_t GetId() const;
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const std::string &GetName() const;
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bool AddSession(SessionWrapper session);
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ServerCallback &GetCallback();
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GameState GetCurRound() const;
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void SendToAllPlayers(boost::shared_ptr<NetPacket> packet);
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bool CheckPassword(const std::string &password) const;
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const GameData &GetGameData() const;
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protected:
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typedef std::deque<SessionWrapper > SessionQueue;
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// Main function of the thread.
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virtual void Main();
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@@ -72,8 +82,6 @@ protected:
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size_t GetCurNumberOfPlayers() const;
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void AssignPlayerNumbers();
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unsigned GetNextGameId();
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SessionManager &GetSessionManager();
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const SessionManager &GetSessionManager() const;
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ServerLobbyThread &GetLobbyThread();
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@@ -86,16 +94,15 @@ protected:
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Game &GetGame();
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const Game &GetGame() const;
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const GameData &GetGameData() const;
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const StartData &GetStartData() const;
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void SetStartData(const StartData &startData);
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bool CheckPassword(const std::string &password) const;
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ServerSenderCallback &GetSenderCallback();
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GuiInterface &GetGui();
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unsigned GetNextGameNum();
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private:
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SessionManager m_sessionManager;
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@@ -107,13 +114,15 @@ private:
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std::auto_ptr<ServerSenderCallback> m_senderCallback;
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GuiInterface &m_gui;
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GameData m_gameData;
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StartData m_startData;
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std::auto_ptr<Game> m_game;
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unsigned m_gameId;
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std::string m_password;
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ConfigFile *m_playerConfig;
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ServerGameState *m_curState;
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GameData m_gameData;
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StartData m_startData;
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std::auto_ptr<Game> m_game;
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const u_int32_t m_id;
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std::string m_name;
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std::string m_password;
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ConfigFile *m_playerConfig;
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ServerGameState *m_curState;
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unsigned m_gameNum;
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friend class AbstractServerGameStateReceiving;
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friend class AbstractServerGameStateRunning;
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