More work on the server code. Still broken.

This commit is contained in:
lotodore
2007-08-20 20:37:54 +00:00
parent 9d63df9218
commit 67e81d1631
7 changed files with 128 additions and 33 deletions
+23 -14
View File
@@ -25,6 +25,8 @@
#include <gui/guiinterface.h>
#include <gamedata.h>
#include <deque>
#define GAME_THREAD_TERMINATE_TIMEOUT 200
@@ -40,20 +42,28 @@ class Game;
class ServerGameThread : public Thread
{
public:
ServerGameThread(ServerLobbyThread &lobbyThread, GuiInterface &gui, ConfigFile *playerConfig);
ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const std::string &name, GuiInterface &gui, ConfigFile *playerConfig);
virtual ~ServerGameThread();
void Init(const std::string &pwd, const GameData &gameData);
void AddSession(SessionWrapper session);
u_int32_t GetId() const;
const std::string &GetName() const;
bool AddSession(SessionWrapper session);
ServerCallback &GetCallback();
GameState GetCurRound() const;
void SendToAllPlayers(boost::shared_ptr<NetPacket> packet);
bool CheckPassword(const std::string &password) const;
const GameData &GetGameData() const;
protected:
typedef std::deque<SessionWrapper > SessionQueue;
// Main function of the thread.
virtual void Main();
@@ -72,8 +82,6 @@ protected:
size_t GetCurNumberOfPlayers() const;
void AssignPlayerNumbers();
unsigned GetNextGameId();
SessionManager &GetSessionManager();
const SessionManager &GetSessionManager() const;
ServerLobbyThread &GetLobbyThread();
@@ -86,16 +94,15 @@ protected:
Game &GetGame();
const Game &GetGame() const;
const GameData &GetGameData() const;
const StartData &GetStartData() const;
void SetStartData(const StartData &startData);
bool CheckPassword(const std::string &password) const;
ServerSenderCallback &GetSenderCallback();
GuiInterface &GetGui();
unsigned GetNextGameNum();
private:
SessionManager m_sessionManager;
@@ -107,13 +114,15 @@ private:
std::auto_ptr<ServerSenderCallback> m_senderCallback;
GuiInterface &m_gui;
GameData m_gameData;
StartData m_startData;
std::auto_ptr<Game> m_game;
unsigned m_gameId;
std::string m_password;
ConfigFile *m_playerConfig;
ServerGameState *m_curState;
GameData m_gameData;
StartData m_startData;
std::auto_ptr<Game> m_game;
const u_int32_t m_id;
std::string m_name;
std::string m_password;
ConfigFile *m_playerConfig;
ServerGameState *m_curState;
unsigned m_gameNum;
friend class AbstractServerGameStateReceiving;
friend class AbstractServerGameStateRunning;