Server errors are now shown.
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@@ -113,6 +113,7 @@ signals:
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void signalNetClientConnect(int actionID);
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void signalNetClientGameInfo(int actionID);
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void signalNetClientError(int errorID, int osErrorID);
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void signalNetServerError(int errorID, int osErrorID);
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void signalNetClientPlayerJoined(QString playerName);
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void signalNetClientPlayerLeft(QString playerName);
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void signalNetClientGameStart(boost::shared_ptr<Game> game);
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