More fixes concerning lobby chat.
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@@ -58,7 +58,7 @@ public:
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SessionWrapper GetSessionByUniquePlayerId(unsigned uniqueId) const;
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PlayerDataList GetPlayerDataList() const;
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PlayerIdList GetPlayerIdList() const;
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PlayerIdList GetPlayerIdList(SessionData::State state) const;
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bool IsPlayerConnected(const std::string &playerName) const;
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bool IsPlayerConnected(unsigned uniqueId) const;
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