More fixes concerning lobby chat.

This commit is contained in:
lotodore
2009-08-15 14:08:48 +00:00
parent 150d8930dc
commit 68ed10fd1e
4 changed files with 7 additions and 7 deletions
+2 -2
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@@ -281,7 +281,7 @@ ServerGame::InternalAskVoteKick(SessionWrapper byWhom, unsigned playerIdWho, uns
if (IsRunning() && byWhom.playerData) if (IsRunning() && byWhom.playerData)
{ {
// Retrieve only the number of human players. // Retrieve only the number of human players.
size_t numPlayers = GetSessionManager().GetPlayerIdList().size(); size_t numPlayers = GetSessionManager().GetPlayerIdList(SessionData::Game).size();
if (numPlayers > 2) if (numPlayers > 2)
{ {
// Check whether the player to be kicked exists. // Check whether the player to be kicked exists.
@@ -430,7 +430,7 @@ ServerGame::GetPlayerDataByUniqueId(unsigned playerId) const
PlayerIdList PlayerIdList
ServerGame::GetPlayerIdList() const ServerGame::GetPlayerIdList() const
{ {
PlayerIdList idList(GetSessionManager().GetPlayerIdList()); PlayerIdList idList(GetSessionManager().GetPlayerIdList(SessionData::Game));
boost::mutex::scoped_lock lock(m_computerPlayerListMutex); boost::mutex::scoped_lock lock(m_computerPlayerListMutex);
PlayerDataList::const_iterator i = m_computerPlayerList.begin(); PlayerDataList::const_iterator i = m_computerPlayerList.begin();
PlayerDataList::const_iterator end = m_computerPlayerList.end(); PlayerDataList::const_iterator end = m_computerPlayerList.end();
+2 -2
View File
@@ -1487,8 +1487,8 @@ void
ServerLobbyThread::SendPlayerList(boost::shared_ptr<SessionData> s) ServerLobbyThread::SendPlayerList(boost::shared_ptr<SessionData> s)
{ {
// Retrieve all player ids. // Retrieve all player ids.
PlayerIdList idList(m_sessionManager.GetPlayerIdList()); PlayerIdList idList(m_sessionManager.GetPlayerIdList(SessionData::Established));
PlayerIdList gameIdList(m_gameSessionManager.GetPlayerIdList()); PlayerIdList gameIdList(m_gameSessionManager.GetPlayerIdList(SessionData::Game));
idList.splice(idList.begin(), gameIdList); idList.splice(idList.begin(), gameIdList);
// Send all player ids to client. // Send all player ids to client.
PlayerIdList::const_iterator i = idList.begin(); PlayerIdList::const_iterator i = idList.begin();
+2 -2
View File
@@ -174,7 +174,7 @@ SessionManager::GetPlayerDataList() const
} }
PlayerIdList PlayerIdList
SessionManager::GetPlayerIdList() const SessionManager::GetPlayerIdList(SessionData::State state) const
{ {
PlayerIdList playerList; PlayerIdList playerList;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex); boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
@@ -185,7 +185,7 @@ SessionManager::GetPlayerIdList() const
while (session_i != session_end) while (session_i != session_end)
{ {
// Get all players in the game. // Get all players in the game.
if (session_i->second.sessionData->GetState() == SessionData::Game) if (session_i->second.sessionData->GetState() == state)
{ {
playerList.push_back(session_i->second.playerData->GetUniqueId()); playerList.push_back(session_i->second.playerData->GetUniqueId());
} }
+1 -1
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@@ -58,7 +58,7 @@ public:
SessionWrapper GetSessionByUniquePlayerId(unsigned uniqueId) const; SessionWrapper GetSessionByUniquePlayerId(unsigned uniqueId) const;
PlayerDataList GetPlayerDataList() const; PlayerDataList GetPlayerDataList() const;
PlayerIdList GetPlayerIdList() const; PlayerIdList GetPlayerIdList(SessionData::State state) const;
bool IsPlayerConnected(const std::string &playerName) const; bool IsPlayerConnected(const std::string &playerName) const;
bool IsPlayerConnected(unsigned uniqueId) const; bool IsPlayerConnected(unsigned uniqueId) const;