Preparing "allow spectators" flag in network protocol (#215).
This commit is contained in:
@@ -98,6 +98,7 @@ void
|
||||
NetPacket::SetGameData(const GameData &inData, NetGameInfo &outData)
|
||||
{
|
||||
outData.set_netgametype(static_cast<NetGameInfo::NetGameType>(inData.gameType));
|
||||
outData.set_allowspectators(inData.allowSpectators);
|
||||
outData.set_maxnumplayers(inData.maxNumberOfPlayers);
|
||||
outData.set_raiseintervalmode(static_cast<NetGameInfo::RaiseIntervalMode>(inData.raiseIntervalMode));
|
||||
if (inData.raiseIntervalMode == RAISE_ON_HANDNUMBER) {
|
||||
@@ -124,6 +125,7 @@ NetPacket::GetGameData(const NetGameInfo &inData, GameData &outData)
|
||||
int numManualBlinds = inData.manualblinds_size();
|
||||
|
||||
outData.gameType = static_cast<GameType>(inData.netgametype());
|
||||
outData.allowSpectators = inData.allowspectators();
|
||||
outData.maxNumberOfPlayers = inData.maxnumplayers();
|
||||
outData.raiseIntervalMode = static_cast<RaiseIntervalMode>(inData.raiseintervalmode());
|
||||
outData.raiseSmallBlindEveryHandsValue = outData.raiseSmallBlindEveryMinutesValue = 0;
|
||||
|
||||
Reference in New Issue
Block a user