adaptions for new ranking-login-system - avatar queries disabled

This commit is contained in:
Kai Philipp
2016-11-27 16:00:28 +01:00
parent 6ae765baac
commit 6b63097853
3 changed files with 28 additions and 9 deletions
+2 -2
View File
@@ -51,9 +51,9 @@ AsyncDBAuth::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/,
if (result.num_rows() != 1) {
service.post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &cb, GetId()));
} else {
int valid = result[0][2];
int blocked = result[0][2];
int active = result[0][5];
if ((valid != 1) || (active != 1)) {
if ((active != 1) || (blocked != 0)) {
service.post(boost::bind(&ServerDBCallback::PlayerLoginBlocked, &cb, GetId()));
} else {
mysqlpp::String secret(result[0][1]);
+6 -6
View File
@@ -32,16 +32,16 @@
#ifndef _DB_TABLE_DEFS_H_
#define _DB_TABLE_DEFS_H_
#define DB_TABLE_PLAYER "player_login"
#define DB_TABLE_PLAYER_COL_ID "id"
#define DB_TABLE_PLAYER "player"
#define DB_TABLE_PLAYER_COL_ID "player_id"
#define DB_TABLE_PLAYER_COL_USERNAME "username"
#define DB_TABLE_PLAYER_COL_PASSWORD "password"
#define DB_TABLE_PLAYER_COL_VALID "valid"
#define DB_TABLE_PLAYER_COL_COUNTRY "country"
#define DB_TABLE_PLAYER_COL_VALID "blocked"
#define DB_TABLE_PLAYER_COL_COUNTRY "country_iso"
#define DB_TABLE_PLAYER_COL_LASTLOGIN "last_login"
#define DB_TABLE_PLAYER_COL_ACTIVE "aktivator"
#define DB_TABLE_PLAYER_COL_ACTIVE "active"
#define DB_TABLE_PLAYER_COL_AVATARHASH "avatar_hash"
#define DB_TABLE_PLAYER_COL_AVATARTYPE "avatar_type"
#define DB_TABLE_PLAYER_COL_AVATARTYPE "avatar_mime"
#define DB_TABLE_GAME "game"
#define DB_TABLE_GAME_COL_ID "idgame"
+20 -1
View File
@@ -425,13 +425,20 @@ ServerDBThread::EstablishDBConnection()
Msleep(250);
} else {
mysqlpp::Query prepareNick = m_connData->conn.query();
/*
prepareNick
<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE BINARY " DB_TABLE_PLAYER_COL_USERNAME " = ?";
*/
prepareNick
<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE " DB_TABLE_PLAYER_COL_USERNAME " = ?";
/*
mysqlpp::Query prepareAvatarBlacklist = m_connData->conn.query();
prepareAvatarBlacklist
<< "PREPARE " QUERY_AVATAR_BLACKLIST_PREPARE " FROM " << mysqlpp::quote
<< "SELECT " DB_TABLE_AVATAR_BLACKLIST_COL_ID " FROM " DB_TABLE_AVATAR_BLACKLIST " WHERE BINARY " DB_TABLE_AVATAR_BLACKLIST_COL_AVATAR_HASH " = ?";
*/
mysqlpp::Query prepareLogin = m_connData->conn.query();
prepareLogin
<< "PREPARE " QUERY_LOGIN_PREPARE " FROM " << mysqlpp::quote
@@ -452,10 +459,12 @@ ServerDBThread::EstablishDBConnection()
prepareScore
<< "PREPARE " QUERY_UPDATE_SCORE_PREPARE " FROM " << mysqlpp::quote
<< "CALL updatePointsForGame(?)";
/*
mysqlpp::Query prepareReportAvatar = m_connData->conn.query();
prepareReportAvatar
<< "PREPARE " QUERY_REPORT_AVATAR_PREPARE " FROM " << mysqlpp::quote
<< "INSERT INTO " DB_TABLE_REP_AVATAR " (" DB_TABLE_REP_AVATAR_COL_PLAYERID ", " DB_TABLE_REP_AVATAR_COL_AVATARHASH ", " DB_TABLE_REP_AVATAR_COL_AVATARTYPE ", " DB_TABLE_REP_AVATAR_COL_BY_PLAYERID ", " DB_TABLE_REP_AVATAR_COL_TIMESTAMP ") VALUES (?, ?, ?, ?, ?)";
*/
mysqlpp::Query prepareReportGame = m_connData->conn.query();
prepareReportGame
<< "PREPARE " QUERY_REPORT_GAME_PREPARE " FROM " << mysqlpp::quote
@@ -468,15 +477,25 @@ ServerDBThread::EstablishDBConnection()
prepareBlockPlayer
<< "PREPARE " QUERY_BLOCK_PLAYER_PREPARE " FROM " << mysqlpp::quote
<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_VALID " = ?, " DB_TABLE_PLAYER_COL_ACTIVE " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
/*
if (!prepareNick.exec() || !prepareAvatarBlacklist.exec() || !prepareLogin.exec() || !prepareCreateGame.exec()
|| !prepareEndGame.exec() || !prepareRelation.exec() || !prepareScore.exec() || !prepareReportAvatar.exec()
|| !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec()) {
*/
if (!prepareNick.exec() || !prepareLogin.exec() || !prepareCreateGame.exec()
|| !prepareEndGame.exec() || !prepareRelation.exec() || !prepareScore.exec()
|| !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec()) {
m_connData->conn.disconnect();
/*
m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback,
string(prepareNick.error()) + prepareAvatarBlacklist.error() + prepareLogin.error() + prepareCreateGame.error()
+ prepareEndGame.error() + prepareRelation.error() + prepareScore.error() + prepareReportAvatar.error()
+ prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error()));
*/
m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback,
string(prepareNick.error()) prepareLogin.error() + prepareCreateGame.error()
+ prepareEndGame.error() + prepareRelation.error() + prepareScore.error()
+ prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error()));
m_permanentError = true;
} else {
m_ioService->post(boost::bind(&ServerDBCallback::ConnectSuccess, &m_callback));