session refactoring
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@@ -58,7 +58,6 @@ public:
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~gameTableImpl();
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boost::shared_ptr<Session> getSession();
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// void setSession(boost::shared_ptr<Session> session);
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void setStartWindow(startWindowImpl* s) { myStartWindow = s; }
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void setLog(Log* l) { myLog = l; }
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@@ -281,7 +280,6 @@ public slots:
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private:
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boost::shared_ptr<GuiInterface> myServerGuiInterface;
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boost::shared_ptr<Session> mySession;
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Log *myLog;
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Chat *myChat;
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ConfigFile *myConfig;
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