adds activePlayerList and runningPlayerList (XIII) - BUGGY!!! - last sable rev866
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@@ -53,6 +53,12 @@ protected:
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void setPlayersTurn(int theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn;}
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void setCurrentPlayersTurn(unsigned theValue) { currentPlayersTurn = theValue; }
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unsigned getCurrentPlayersTurn() const { return currentPlayersTurn;}
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void setFirstRoundLastPlayersTurn(unsigned theValue) { firstRoundLastPlayersTurn = theValue; }
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unsigned getFirstRoundLastPlayersTurn() const { return firstRoundLastPlayersTurn;}
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void setCurrentPlayersTurnIt(PlayerListIterator theValue) { currentPlayersTurnIt = theValue; }
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PlayerListIterator getCurrentPlayersTurnIt() const { return currentPlayersTurnIt; }
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@@ -98,6 +104,9 @@ private:
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PlayerListIterator currentPlayersTurnIt; // iterator for runningPlayerList
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PlayerListIterator lastPlayersTurnIt; // iterator for runningPlayerList
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unsigned currentPlayersTurn;
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unsigned firstRoundLastPlayersTurn;
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bool logBoardCardsDone;
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int lastActionPlayer;
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