adds activePlayerList and runningPlayerList (XIII) - BUGGY!!! - last sable rev866
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@@ -976,7 +976,7 @@ void LocalPlayer::action() {
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actualHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
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actualHand->getGuiInterface()->nextPlayerAnimation();
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cout << "playerID in action(): " << (*(actualHand->getCurrentBeRo()->getCurrentPlayersTurnIt()))->getMyID() << endl;
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// cout << "playerID in action(): " << (*(actualHand->getCurrentBeRo()->getCurrentPlayersTurnIt()))->getMyID() << endl;
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}
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