fixed
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+1
-1
@@ -113,7 +113,7 @@ Game::~Game()
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delete actualHand;
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actualHand = 0;
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// PlayerInterface *tempPlayer;
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// boost::shared_ptr<PlayerInterface> tempPlayer;
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// for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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// tempPlayer = playerArray[i];
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// playerArray[i] = 0;
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