adds activePlayerList and runningPlayerList (XVIII)
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@@ -99,8 +99,10 @@ ClientBoard::collectSets()
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sets = 0;
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for (int i = 0; i < MAX_NUMBER_OF_PLAYERS; i++)
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sets += playerArray[i]->getMySet();
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PlayerListConstIterator it_c;
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++)
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sets += (*it_c)->getMySet();
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}
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void
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