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//
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// C++ Implementation: opengametimeoutmsgboximpl
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//
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// Description:
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//
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//
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// Author: Felix Hammer <f.hammer@web.de>, (C) 2008
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#include "timeoutmsgboximpl.h"
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#include "session.h"
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timeoutMsgBoxImpl::timeoutMsgBoxImpl(QDialog *parent, Session *s, int id)
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: QMessageBox(parent), mySession(s), msgId(id)
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{
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okButton = this->addButton(QMessageBox::Ok);
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this->setWindowTitle(tr("Timeout Warning"));
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this->setIcon(QMessageBox::Warning);
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this->setInformativeText(tr("Please click \"OK\" to stop timeout!"));
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timeOutTimer = new QTimer;
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connect(timeOutTimer, SIGNAL(timeout()), this, SLOT(timerRefresh()));
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// connect(okButton, SIGNAL(clicked()), mySession, SLOT(spechialSessionSlot(msgId)));
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}
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timeoutMsgBoxImpl::~timeoutMsgBoxImpl()
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{
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}
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void timeoutMsgBoxImpl::startTimeout() {
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//start the real timer
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realTimer.reset();
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realTimer.start();
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timerRefresh();
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timeOutTimer->start(1000);
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}
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void timeoutMsgBoxImpl::timerRefresh() {
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int sec = 60;
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unsigned int realTimerValue = realTimer.elapsed().total_milliseconds();
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sec -= realTimerValue/1000;
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if (sec < 0) sec = 0;
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switch (msgId) {
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case 0: { this->setText(tr("Your connection is about to time out due to inactivity in %1 seconds.").arg(sec,0,10)); }
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break;
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case 1: { this->setText(tr("Your open game reaches timeout in %1 seconds.").arg(sec,0,10)); }
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break;
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}
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}
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