basic table skinning works. pics are changeable. colors will follow
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@@ -294,6 +294,8 @@ public slots:
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void nextVoteOnKickTimeoutAnimationFrame();
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void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
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void refreshGameTableStyle();
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private:
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boost::shared_ptr<GuiInterface> myServerGuiInterface;
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@@ -398,10 +400,6 @@ private:
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bool flipHolecardsAllInAlreadyDone;
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bool betSliderChangedByInput;
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QColor active;
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QColor inactive;
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QColor highlight;
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// statistic testing
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int statisticArray[15];
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