Fixing use of wrong player id.
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@@ -958,7 +958,7 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
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if (curPlayer->getTimeSecSinceLastRemoteAction() >= actionTimeout * SERVER_GAME_AUTOFOLD_TIMEOUT_FACTOR) {
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if (curPlayer->getTimeSecSinceLastRemoteAction() >= actionTimeout * SERVER_GAME_AUTOFOLD_TIMEOUT_FACTOR) {
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if (curPlayer->isSessionActive()) {
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if (curPlayer->isSessionActive()) {
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curPlayer->setIsSessionActive(false);
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curPlayer->setIsSessionActive(false);
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boost::shared_ptr<SessionData> session = server->GetSessionManager().GetSessionByUniquePlayerId(server->GetAdminPlayerId());
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boost::shared_ptr<SessionData> session = server->GetSessionManager().GetSessionByUniquePlayerId(curPlayer->getMyUniqueID());
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if (session) {
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if (session) {
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_timeoutWarningMessage;
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packet->GetMsg()->present = PokerTHMessage_PR_timeoutWarningMessage;
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