Cleanup of the joinnetworkgamedialog. Thread creation/termination is now done in main window. Added code to locate memory leaks.
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@@ -33,15 +33,9 @@ Q_OBJECT
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public:
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joinNetworkGameDialogImpl(QWidget *parent = 0);
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void setSession(Session* s);
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public slots:
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void startClient();
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private:
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Session *mySession;
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};
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#endif
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