BeRo refactoring
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@@ -103,15 +103,20 @@ void LocalBeRo::run() {
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// not first round in heads up (for headsup dealer is smallblind so it is dealers turn)
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// naechsten Spieler ermitteln
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do { playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
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} while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6);
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int i;
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for(i=0; (i<MAX_NUMBER_OF_PLAYERS && !(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6) || i==0; i++) {
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playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
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}
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}
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else { firstHeadsUpRound = 0; }
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//Spieler-Position vor SmallBlind-Position ermitteln
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int activePlayerBeforeSmallBlind = smallBlindPosition;
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do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + MAX_NUMBER_OF_PLAYERS - 1 ) % (MAX_NUMBER_OF_PLAYERS);
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} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
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for(i=0; (i<MAX_NUMBER_OF_PLAYERS && !(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6) || i==0; i++) {
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activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + MAX_NUMBER_OF_PLAYERS - 1 ) % (MAX_NUMBER_OF_PLAYERS);
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}
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myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
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//highlight active players groupbox and clear action
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