BeRo refactoring
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@@ -31,7 +31,9 @@ LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, int qP, int dP, in
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// // BigBlind ermitteln
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bigBlindPosition = getDealerPosition();
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while (getMyHand()->getPlayerArray()[bigBlindPosition]->getMyButton() != BUTTON_BIG_BLIND) {
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int i;
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for(i=0; i<MAX_NUMBER_OF_PLAYERS && getMyHand()->getPlayerArray()[bigBlindPosition]->getMyButton() != BUTTON_BIG_BLIND; i++) {
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bigBlindPosition = (bigBlindPosition+1)%(MAX_NUMBER_OF_PLAYERS);
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}
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@@ -63,7 +65,8 @@ void LocalBeRoPreflop::run() {
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// BigBlind ermitteln
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bigBlindPosition = getDealerPosition();
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while (getMyHand()->getPlayerArray()[bigBlindPosition]->getMyButton() != BUTTON_BIG_BLIND) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS && getMyHand()->getPlayerArray()[bigBlindPosition]->getMyButton() != BUTTON_BIG_BLIND; i++) {
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bigBlindPosition = (bigBlindPosition+1)%(MAX_NUMBER_OF_PLAYERS);
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}
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@@ -93,13 +96,13 @@ void LocalBeRoPreflop::run() {
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// Preflop ist wirklich dran
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// naechsten Spieler ermitteln
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do {
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for(i=0; (MAX_NUMBER_OF_PLAYERS && (!(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyActiveStatus()) || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_FOLD || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_ALLIN)) || i==0; i++) {
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setPlayersTurn((getPlayersTurn()+1)%(MAX_NUMBER_OF_PLAYERS));
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// falls BigBlind, dann PreflopFirstRound zuende
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if(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyButton() == BUTTON_BIG_BLIND) setFirstRound(0);
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} while(!(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyActiveStatus()) || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_FOLD || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_ALLIN);
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}
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getMyHand()->getPlayerArray()[getPlayersTurn()]->setMyTurn(1);
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//highlight active players groupbox and clear action
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