running astyle
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+4
-2
@@ -435,14 +435,16 @@ Log::logHoleCardsHandName(int bero, PlayerList activePlayerList)
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}
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}
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void
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void
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Log::logAfterHand() {
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Log::logAfterHand()
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{
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if(myConfig->readConfigInt("LogInterval") == 1) {
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if(myConfig->readConfigInt("LogInterval") == 1) {
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exec_transaction();
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exec_transaction();
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}
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}
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}
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}
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void
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void
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Log::logAfterGame() {
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Log::logAfterGame()
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{
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if(myConfig->readConfigInt("LogInterval") == 2) {
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if(myConfig->readConfigInt("LogInterval") == 2) {
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exec_transaction();
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exec_transaction();
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}
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}
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@@ -3533,8 +3533,7 @@ void gameTableImpl::refreshCardsChance(GameState bero)
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if(humanPlayer->getMyAction() == PLAYER_ACTION_FOLD) {
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if(humanPlayer->getMyAction() == PLAYER_ACTION_FOLD) {
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label_chance->refreshChance(CardsValue::calcCardsChance(bero, holeCards, boardCards), true);
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label_chance->refreshChance(CardsValue::calcCardsChance(bero, holeCards, boardCards), true);
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}
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} else {
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else {
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label_chance->refreshChance(CardsValue::calcCardsChance(bero, holeCards, boardCards), false);
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label_chance->refreshChance(CardsValue::calcCardsChance(bero, holeCards, boardCards), false);
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}
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}
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} else {
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} else {
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@@ -184,8 +184,11 @@ void MyChanceLabel::paintEvent(QPaintEvent * /*event*/)
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linearGrad.setColorAt(1, Qt::red);
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linearGrad.setColorAt(1, Qt::red);
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painter.setBrush(linearGrad);
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painter.setBrush(linearGrad);
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if(myFoldState) { painter.setOpacity(0.4); }
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if(myFoldState) {
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else { painter.setOpacity(1.0); }
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painter.setOpacity(0.4);
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} else {
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painter.setOpacity(1.0);
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}
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if(RFChance[1] != 0) painter.drawRect(89,3,(108*RFChance[0])/100,7);
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if(RFChance[1] != 0) painter.drawRect(89,3,(108*RFChance[0])/100,7);
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if(SFChance[1] != 0) painter.drawRect(89,16,(108*SFChance[0])/100,7);
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if(SFChance[1] != 0) painter.drawRect(89,16,(108*SFChance[0])/100,7);
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@@ -336,7 +336,7 @@ void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &play
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}
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}
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void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, bool isGameAdmin)
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void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, bool isGameAdmin)
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{
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{
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myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), isGameAdmin);
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myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), isGameAdmin);
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if (!playerName.empty() && playerName[0] != '#' && myW->isVisible()) {
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if (!playerName.empty() && playerName[0] != '#' && myW->isVisible()) {
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QString tmpName(QString::fromUtf8(playerName.c_str()));
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QString tmpName(QString::fromUtf8(playerName.c_str()));
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myGuiLog->signalLogPlayerJoinedMsg(tmpName);
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myGuiLog->signalLogPlayerJoinedMsg(tmpName);
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