Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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@@ -33,6 +33,8 @@ public:
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virtual ~HandInterface();
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virtual void start() = 0;
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virtual PlayerInterface** getPlayerArray() const =0;
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virtual BoardInterface* getBoard() const =0;
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virtual PreflopInterface* getPreflop() const =0;
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