Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.

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lotodore committed 2007-05-12 22:00:59 +00:00
1 parent 7c6337d810
commit 6fbef0af20
15 files changed
+79 -74

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@@ -37,11 +37,11 @@
class LocalHand : public HandInterface{
public:
LocalHand(EngineFactory*, GuiInterface*, BoardInterface*, PlayerInterface**, int, int, int, int, int, int);
LocalHand(EngineFactory*, GuiInterface*, BoardInterface*, PlayerInterface**, int, int, int, int, int, int);
~LocalHand();
~LocalHand();
void start();
PlayerInterface** getPlayerArray() const { return playerArray; }
BoardInterface* getBoard() const { return myBoard; }