Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.

This commit is contained in:
lotodore
2007-05-12 22:00:59 +00:00
parent 7c6337d810
commit 6fbef0af20
15 changed files with 79 additions and 74 deletions
+3 -6
View File
@@ -41,6 +41,9 @@ public:
~Game();
void initHand();
void startHand();
HandInterface *getCurrentHand();
//Zufgriff Startvariablen
@@ -71,12 +74,6 @@ public:
void setActualHandID(const int& theValue) { actualHandID = theValue; }
int getActualHandID() const { return actualHandID; }
void startHand();
private:
EngineFactory *myFactory;