Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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+3
-6
@@ -41,6 +41,9 @@ public:
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~Game();
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void initHand();
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void startHand();
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HandInterface *getCurrentHand();
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//Zufgriff Startvariablen
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@@ -71,12 +74,6 @@ public:
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void setActualHandID(const int& theValue) { actualHandID = theValue; }
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int getActualHandID() const { return actualHandID; }
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void startHand();
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private:
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EngineFactory *myFactory;
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