Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.

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lotodore committed 2007-05-12 22:00:59 +00:00
1 parent 7c6337d810
commit 6fbef0af20
15 files changed
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@@ -42,7 +42,7 @@ public:
void initGui(int speed);
Session &getSession();
void setSession(boost::shared_ptr<Session> session);
void setSession(boost::shared_ptr<Session> session);
bool isNetworkServer() const;
void waitForNetworkAction(GameState state, unsigned uniquePlayerId);