Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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@@ -42,7 +42,7 @@ public:
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void initGui(int speed);
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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void setSession(boost::shared_ptr<Session> session);
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bool isNetworkServer() const;
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void waitForNetworkAction(GameState state, unsigned uniquePlayerId);
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