Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.

This commit is contained in:
lotodore
2007-05-12 22:00:59 +00:00
parent 7c6337d810
commit 6fbef0af20
15 changed files with 79 additions and 74 deletions
+1 -1
View File
@@ -42,7 +42,7 @@ public:
void initGui(int speed);
Session &getSession();
void setSession(boost::shared_ptr<Session> session);
void setSession(boost::shared_ptr<Session> session);
bool isNetworkServer() const;
void waitForNetworkAction(GameState state, unsigned uniquePlayerId);