Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.

This commit is contained in:
lotodore
2007-05-12 22:00:59 +00:00
parent 7c6337d810
commit 6fbef0af20
15 changed files with 79 additions and 74 deletions
+6 -1
View File
@@ -45,6 +45,7 @@ class ReceiverHelper;
class ServerSenderCallback;
class NetPacket;
struct GameData;
class Game;
class ServerRecvThread : public Thread
{
@@ -86,6 +87,8 @@ protected:
void CleanupConnectQueue();
void CleanupSessionMap();
void InternalStartGame();
boost::shared_ptr<SessionData> GetSession(SOCKET sock);
void AddSession(boost::shared_ptr<SessionData> sessionData);
void SessionError(boost::shared_ptr<SessionData> sessionData, int errorCode);
@@ -108,6 +111,7 @@ protected:
SenderThread &GetSender();
ReceiverHelper &GetReceiver();
Game &GetGame();
const GameData &GetGameData() const;
bool CheckPassword(const std::string &password) const;
@@ -130,8 +134,9 @@ private:
std::auto_ptr<ReceiverHelper> m_receiver;
std::auto_ptr<SenderThread> m_sender;
std::auto_ptr<ServerSenderCallback> m_senderCallback;
std::auto_ptr<Game> m_game;
std::auto_ptr<GameData> m_gameData;
std::auto_ptr<ServerSenderCallback> m_senderCallback;
std::string m_password;