Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.

This commit is contained in:
lotodore
2007-05-12 22:00:59 +00:00
parent 7c6337d810
commit 6fbef0af20
15 changed files with 79 additions and 74 deletions
-2
View File
@@ -50,8 +50,6 @@ public:
void waitForNetworkServerAction(GameState state, unsigned uniquePlayerId);
void terminateNetworkServer();
bool isNetworkServerRunning() const;
void setCurrentGameID(const int& theValue) { currentGameID = theValue; }
int getCurrentGameID() const { return currentGameID; }