Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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@@ -50,8 +50,6 @@ public:
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void waitForNetworkServerAction(GameState state, unsigned uniquePlayerId);
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void terminateNetworkServer();
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bool isNetworkServerRunning() const;
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void setCurrentGameID(const int& theValue) { currentGameID = theValue; }
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int getCurrentGameID() const { return currentGameID; }
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