wider 3d sound
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@@ -62,17 +62,17 @@ void SDLPlayer::playSound(string audioString, int playerID) {
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case 0: { position = 180; distance = 10; }
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break;
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case 1: { position = 281; distance = 30; }
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case 1: { position = 281; distance = 50; }
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break;
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case 2: { position = 315; distance = 90; }
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case 2: { position = 315; distance = 120; }
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break;
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case 3: { position = 338; distance = 130; }
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case 3: { position = 338; distance = 160; }
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break;
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case 4: { position = 23; distance = 130; }
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case 4: { position = 23; distance = 160; }
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break;
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case 5: { position = 45; distance = 90; }
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case 5: { position = 45; distance = 120; }
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break;
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case 6: { position = 79; distance = 30; }
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case 6: { position = 79; distance = 50; }
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break;
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default: { position = 0; distance = 0; }
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break;
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