model/view refactored gamelist. new joinanygame button behavior to find

the game with the most connected players (suggested by xanax)
This commit is contained in:
doitux committed 2009-06-13 12:09:45 +00:00
1 parent 744e5c81d4
commit 7048c19305
3 files changed
+176 -142

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@@ -54,8 +54,8 @@ public slots:
void joinGame();
void joinAnyGame();
void gameSelected(QTreeWidgetItem*, QTreeWidgetItem*);
void updateGameItem(QTreeWidgetItem *item, unsigned gameId);
void gameSelected(const QModelIndex &, const QModelIndex &);
void updateGameItem(QList <QStandardItem*>, unsigned gameId);
void addGame(unsigned gameId);
void updateGameMode(unsigned gameId, int newMode);
@@ -122,7 +122,9 @@ private:
int keyUpCounter;
QMessageBox *waitStartGameMsgBox;
QTimer *waitStartGameMsgBoxTimer;
QStandardItemModel *myGameListModel;
QItemSelectionModel *myGameListSelectionModel;
QSortFilterProxyModel *myGameListSortFilterProxyModel;
protected:
bool eventFilter(QObject *obj, QEvent *event);