Preparing the use of the report bad avatar function.
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@@ -304,6 +304,10 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
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else
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session.sessionData->ResetWantsLobbyMsg();
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}
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else if (packet->GetMsg()->present == PokerTHMessage_PR_reportAvatarMessage)
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{
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ReportAvatarMessage_t *netReport = &packet->GetMsg()->choice.reportAvatarMessage;
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}
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else
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{
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// Packet processing in subclass.
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