implement close log in log.cpp again
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@@ -197,17 +197,21 @@ Log::Log(gameTableImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), my
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Log::~Log()
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{
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qDebug() << "close log";
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cerr << "log destruktor";
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delete myConfig;
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delete myLogDir;
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delete myHtmlLogFile;
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delete mySqliteLogDb;
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// Datenbank schließe
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mySqliteLogDb->close();
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myConfig = 0;
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}
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delete myConfig;
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delete myLogDir;
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delete myHtmlLogFile;
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delete mySqliteLogDb;
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myConfig = 0;
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void Log::closeLogDbAtExit()
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{
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// Datenbank schließen
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mySqliteLogDb->close();
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delete mySqliteLogDb;
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mySqliteLogDb = NULL;
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}
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void Log::logPlayerActionMsg(QString msg, int playerID, int action, int setValue) {
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@@ -176,19 +176,19 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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startWindowImpl::~startWindowImpl()
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{
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delete myNewGameDialog;
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delete mySelectAvatarDialog;
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delete mySettingsDialog;
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delete myChangeHumanPlayerNameDialog;
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delete myJoinNetworkGameDialog;
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delete myConnectToServerDialog;
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delete myStartNetworkGameDialog;
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delete myCreateNetworkGameDialog;
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delete myAboutPokerthDialog;
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delete myGameLobbyDialog;
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delete myTimeoutDialog;
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delete myServerListDialog;
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delete myInternetGameLoginDialog;
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// delete myNewGameDialog;
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// delete mySelectAvatarDialog;
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// delete mySettingsDialog;
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// delete myChangeHumanPlayerNameDialog;
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// delete myJoinNetworkGameDialog;
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// delete myConnectToServerDialog;
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// delete myStartNetworkGameDialog;
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// delete myCreateNetworkGameDialog;
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// delete myAboutPokerthDialog;
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// delete myGameLobbyDialog;
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// delete myTimeoutDialog;
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// delete myServerListDialog;
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// delete myInternetGameLoginDialog;
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}
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void startWindowImpl::callNewGameDialog() {
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