Limit Guests users

This commit is contained in:
Albert Medela
2016-07-07 20:36:02 +02:00
parent b6763bcfe8
commit 724d30e61f
7 changed files with 1955 additions and 3136 deletions
+31 -16
View File
@@ -65,7 +65,7 @@
#define SERVER_MAX_NUM_LOBBY_SESSIONS 512 // Maximum number of idle users in lobby.
#define SERVER_MAX_NUM_TOTAL_SESSIONS 2000 // Total maximum of sessions, fitting a 2048 handle limit
#define SERVER_MAX_GUEST_USERS 150 // Maximum number of guests users allowed
#define SERVER_MAX_GUEST_USERS 100 // LG: Maximum number of guests users allowed
#define SERVER_SAVE_STATISTICS_INTERVAL_SEC 60
#define SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC 500
@@ -223,7 +223,7 @@ ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ServerMode mode, ServerI
m_mode(mode), m_serverConfig(serverConfig), m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
m_statDataChanged(false), m_removeGameTimer(*ioService),
m_saveStatisticsTimer(*ioService), m_loginLockTimer(*ioService),
m_startTime(boost::posix_time::second_clock::local_time())
m_startTime(boost::posix_time::second_clock::local_time()), guests_(0)
{
m_internalServerCallback.reset(new InternalServerCallback(*this));
m_sender.reset(new SenderHelper(m_ioService));
@@ -397,9 +397,9 @@ ServerLobbyThread::CloseSession(boost::shared_ptr<SessionData> session)
m_gameSessionManager.RemoveSession(session->GetId());
if (session->GetPlayerData()){
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST){
m_sessionManager.DecrementGuest();
}
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST) {
DecrementGuests();
}
NotifyPlayerLeftLobby(session->GetPlayerData()->GetUniqueId());
}
// Update stats (if needed).
@@ -1015,7 +1015,6 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
// @XXX: debug tests
//if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
// LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Should be declined!");
//LOG_ERROR("number of guests (before this session is accepted) = " << m_sessionManager.GetGuestUsers() << ".");
//}
// @XXX: end debug tests
@@ -1061,7 +1060,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
bool validGuest = false;
// @XXX: productive: if (initMessage.login() == InitMessage::guestLogin) {
// @XXX: debug: if (initMessage.login() == InitMessage::unauthenticatedLogin) {
if (initMessage.login() == InitMessage::guestLogin) {
if (initMessage.login() == InitMessage::guestLogin) {
playerName = initMessage.nickname();
// Verify guest player name.
if (playerName.length() > sizeof(SERVER_GUEST_PLAYER_NAME - 1)
@@ -1074,18 +1073,21 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
// @XXX: check if a guest session with same ip is already connected - decline if true
if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
//LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Decline!");
SessionError(session, ERR_NET_TOO_MANY_GUESTS);
SessionError(session, ERR_NET_FULL_GUESTS);
return;
}
if (m_sessionManager.GetGuestUsers() >= SERVER_MAX_GUEST_USERS) {
SessionError(session, ERR_NET_TOO_MANY_GUESTS);
return;
}
}
if (!validGuest) {
SessionError(session, ERR_NET_INVALID_PLAYER_NAME);
return;
}
// LG: If user is guest, and SERVER_MAX_GUEST_USERS reached, don't allow connection.
else if (getGuests() > SERVER_MAX_GUEST_USERS) {
SessionError(session, ERR_NET_FULL_GUESTS);
return;
}
}
#ifdef POKERTH_OFFICIAL_SERVER
else if (initMessage.login() == InitMessage::authenticatedLogin) {
@@ -1146,10 +1148,6 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
m_sessionManager.SetSessionPlayerData(session->GetId(), tmpPlayerData);
session->SetPlayerData(tmpPlayerData);
if (validGuest){
m_sessionManager.IncrementGuest();
}
if (noAuth)
InitAfterLogin(session);
else
@@ -1764,6 +1762,11 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
// Session is now established.
session->SetState(SessionData::Established);
// LG: Increment guests
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST) {
IncrementGuests();
}
{
boost::mutex::scoped_lock lock(m_statMutex);
++m_statData.totalPlayersEverLoggedIn;
@@ -2394,3 +2397,15 @@ ServerLobbyThread::GetRejoinGameIdForPlayer(const std::string &playerName, const
return retGameId;
}
// LG: Handle guests_ variable. Remove in production to access variable itself
void ServerLobbyThread::DecrementGuests(){
this->guests_.fetch_sub(1);
}
void ServerLobbyThread::IncrementGuests() {
this->guests_.fetch_add(1);
}
int ServerLobbyThread::getGuests() {
return this->guests_;
}