Limit the avatar requests by the server - clients may only upload one avatar within a certain time. This is checked by IP address, so two players within the same NAT system might have to wait for a few seconds.

This commit is contained in:
lotodore
2008-02-24 12:56:39 +00:00
parent 75ef6616e8
commit 7283431c8c
8 changed files with 117 additions and 18 deletions
+6
View File
@@ -34,6 +34,12 @@ socket_string_to_addr(const char *str, int addrFamily, struct sockaddr *addr, in
return false;
}
bool
socket_addr_to_string(struct sockaddr *addr, int /*addrLen*/, int addrFamily, char *str, int strLen)
{
return (inet_ntop(addrFamily, addr, str, strLen) != NULL);
}
bool
socket_resolve(const char *str, const char *port, int addrFamily, int sockType, int protocol, struct sockaddr *addr, int addrLen)
{