diff --git a/src/engine/local_engine/localplayer.cpp b/src/engine/local_engine/localplayer.cpp index 33d3590f..ecc6afce 100755 --- a/src/engine/local_engine/localplayer.cpp +++ b/src/engine/local_engine/localplayer.cpp @@ -1128,7 +1128,7 @@ void LocalPlayer::riverEngine() { // raise-Betrag ermitteln raise = (((int)myOdds-myNiveau[2])/2)*2*actualHand->getSmallBlind(); // raise-Betrag zu klein -> mindestens Standard-raise - if(raise == 0) { + if(raise < actualHand->getRiver()->getHighestSet()) { raise = actualHand->getRiver()->getHighestSet(); } // all in bei nur wenigen Chips