Fixing start cash initialization and rejoin order.

This commit is contained in:
lotodore committed 2011-12-27 09:35:14 +00:00
1 parent 4c15195f07
commit 735e554732
2 files changed
+6 -3

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@@ -90,7 +90,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
myName = (*player_i)->GetName();
myAvatarFile = (*player_i)->GetAvatarFile();
myGuid = (*player_i)->GetGuid();
if ((*player_i)->GetStartCash() > 0)
if ((*player_i)->GetStartCash() >= 0)
myStartCash = (*player_i)->GetStartCash();
myStayOnTableStatus = type == PLAYER_TYPE_HUMAN;
++player_i;