Fixing start cash initialization and rejoin order.
This commit is contained in:
+1
-1
@@ -90,7 +90,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
|
||||
myName = (*player_i)->GetName();
|
||||
myAvatarFile = (*player_i)->GetAvatarFile();
|
||||
myGuid = (*player_i)->GetGuid();
|
||||
if ((*player_i)->GetStartCash() > 0)
|
||||
if ((*player_i)->GetStartCash() >= 0)
|
||||
myStartCash = (*player_i)->GetStartCash();
|
||||
myStayOnTableStatus = type == PLAYER_TYPE_HUMAN;
|
||||
++player_i;
|
||||
|
||||
Reference in New Issue
Block a user