Fixing start cash initialization and rejoin order.

This commit is contained in:
lotodore
2011-12-27 09:35:14 +00:00
parent 4c15195f07
commit 735e554732
2 changed files with 6 additions and 3 deletions
+1 -1
View File
@@ -90,7 +90,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
myName = (*player_i)->GetName();
myAvatarFile = (*player_i)->GetAvatarFile();
myGuid = (*player_i)->GetGuid();
if ((*player_i)->GetStartCash() > 0)
if ((*player_i)->GetStartCash() >= 0)
myStartCash = (*player_i)->GetStartCash();
myStayOnTableStatus = type == PLAYER_TYPE_HUMAN;
++player_i;