Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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@@ -92,6 +92,8 @@ public:
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientGameStart(const GameData &gameData);
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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void SignalNetServerPlayerJoined(const std::string &playerName);
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