Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
This commit is contained in:
1 parent
ea5d62261c
commit
73a5117066
19 files changed
+324
-134
No files matched your search
@@ -92,6 +92,8 @@ public:
|
||||
void SignalNetClientGameInfo(int actionID);
|
||||
void SignalNetClientError(int errorID, int osErrorID);
|
||||
|
||||
void SignalNetClientGameStart(const GameData &gameData);
|
||||
|
||||
void SignalNetServerSuccess(int actionID);
|
||||
void SignalNetServerError(int errorID, int osErrorID);
|
||||
void SignalNetServerPlayerJoined(const std::string &playerName);
|
||||
|
||||
Reference in new issue
Block a user