Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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@@ -29,6 +29,7 @@
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#include "handinterface.h"
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#include "game_defs.h"
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#include <gamedatawrapper.h>
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class Session;
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class Game;
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@@ -93,6 +94,7 @@ signals:
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientGameStart(GameDataWrapper gameData);
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void SignalNetServerPlayerJoined(QString playerName);
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public slots:
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@@ -189,6 +191,7 @@ public slots:
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void paintStartSplash();
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void networkError(int, int);
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void networkStart(GameDataWrapper);
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private:
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