Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.

This commit is contained in:
lotodore
2007-04-27 21:35:18 +00:00
parent ea5d62261c
commit 73a5117066
19 changed files with 324 additions and 134 deletions
+3
View File
@@ -29,6 +29,7 @@
#include "handinterface.h"
#include "game_defs.h"
#include <gamedatawrapper.h>
class Session;
class Game;
@@ -93,6 +94,7 @@ signals:
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientGameStart(GameDataWrapper gameData);
void SignalNetServerPlayerJoined(QString playerName);
public slots:
@@ -189,6 +191,7 @@ public slots:
void paintStartSplash();
void networkError(int, int);
void networkStart(GameDataWrapper);
private: