Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.

This commit is contained in:
lotodore
2007-04-27 21:35:18 +00:00
parent ea5d62261c
commit 73a5117066
19 changed files with 324 additions and 134 deletions
+4
View File
@@ -21,6 +21,8 @@
#ifndef _CLIENTCALLBACK_H_
#define _CLIENTCALLBACK_H_
struct GameData;
class ClientCallback
{
public:
@@ -29,6 +31,8 @@ public:
virtual void SignalNetClientConnect(int actionID) = 0;
virtual void SignalNetClientGameInfo(int actionID) = 0;
virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
virtual void SignalNetClientGameStart(const GameData &gameData) = 0;
};
#endif