Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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@@ -21,6 +21,8 @@
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#ifndef _CLIENTCALLBACK_H_
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#define _CLIENTCALLBACK_H_
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struct GameData;
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class ClientCallback
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{
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public:
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@@ -29,6 +31,8 @@ public:
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virtual void SignalNetClientConnect(int actionID) = 0;
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virtual void SignalNetClientGameInfo(int actionID) = 0;
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virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
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virtual void SignalNetClientGameStart(const GameData &gameData) = 0;
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};
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#endif
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