Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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@@ -31,6 +31,7 @@ class ClientState;
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class SenderThread;
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class ReceiverHelper;
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class ClientSenderCallback;
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struct GameData;
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class ClientThread : public Thread
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{
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@@ -64,6 +65,9 @@ protected:
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SenderThread &GetSender();
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ReceiverHelper &GetReceiver();
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const GameData &GetGameData() const;
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void SetGameData(const GameData &gameData);
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ClientSenderCallback &GetSenderCallback();
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private:
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@@ -72,9 +76,12 @@ private:
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std::auto_ptr<ClientSenderCallback> m_senderCallback;
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ClientState *m_curState;
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ClientCallback &m_callback;
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std::auto_ptr<SenderThread> m_sender;
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std::auto_ptr<ReceiverHelper> m_receiver;
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std::auto_ptr<GameData> m_gameData;
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friend class ClientStateInit;
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friend class ClientStateStartResolve;
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friend class ClientStateResolving;
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