Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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@@ -78,7 +78,7 @@ struct NetPacketJoinGameAckData
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u_int16_t numberOfPlayers;
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u_int16_t smallBlind;
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u_int16_t handsBeforeRaise;
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u_int16_t gameSpeed;
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u_int16_t reserved;
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u_int32_t startCash;
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};
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@@ -416,11 +416,10 @@ NetPacketJoinGameAck::SetData(const NetPacketJoinGameAck::Data &inData)
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tmpData->sessionId = htonl(inData.sessionId);
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tmpData->playerId = htons(inData.playerId);
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tmpData->playerNumber = htons(inData.playerNumber);
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tmpData->numberOfPlayers = htons(inData.numberOfPlayers);
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tmpData->smallBlind = htons(inData.smallBlind);
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tmpData->handsBeforeRaise = htons(inData.handsBeforeRaise);
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tmpData->gameSpeed = htons(inData.gameSpeed);
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tmpData->startCash = htonl(inData.startCash);
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tmpData->numberOfPlayers = htons(inData.gameData.numberOfPlayers);
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tmpData->smallBlind = htons(inData.gameData.smallBlind);
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tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
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tmpData->startCash = htonl(inData.gameData.startCash);
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}
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void
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@@ -429,14 +428,13 @@ NetPacketJoinGameAck::GetData(NetPacketJoinGameAck::Data &outData) const
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NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
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assert(tmpData);
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outData.sessionId = ntohl(tmpData->sessionId);
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outData.playerId = ntohs(tmpData->playerId);
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outData.playerNumber = ntohs(tmpData->playerNumber);
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outData.numberOfPlayers = ntohs(tmpData->numberOfPlayers);
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outData.smallBlind = ntohs(tmpData->smallBlind);
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outData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
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outData.gameSpeed = ntohs(tmpData->gameSpeed);
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outData.startCash = ntohl(tmpData->startCash);
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outData.sessionId = ntohl(tmpData->sessionId);
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outData.playerId = ntohs(tmpData->playerId);
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outData.playerNumber = ntohs(tmpData->playerNumber);
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outData.gameData.numberOfPlayers = ntohs(tmpData->numberOfPlayers);
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outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
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outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
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outData.gameData.startCash = ntohl(tmpData->startCash);
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}
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const NetPacketJoinGameAck *
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