Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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@@ -309,18 +309,24 @@ ServerRecvThread::GetReceiver()
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}
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const GameData &
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ServerRecvThread::GetGameData()
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ServerRecvThread::GetGameData() const
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{
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assert(m_gameData.get());
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return *m_gameData;
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}
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bool
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ServerRecvThread::CheckPassword(const std::string &password)
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ServerRecvThread::CheckPassword(const std::string &password) const
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{
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return (password == m_password);
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}
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PlayerDataList &
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ServerRecvThread::GetPlayerDataList()
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{
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return m_playerDataList;
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}
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ServerSenderCallback &
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ServerRecvThread::GetSenderCallback()
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{
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