Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.

This commit is contained in:
lotodore
2007-04-27 21:35:18 +00:00
parent ea5d62261c
commit 73a5117066
19 changed files with 324 additions and 134 deletions
+2 -5
View File
@@ -22,6 +22,7 @@
#define _NETPACKET_H_
#include <playerdata.h>
#include <gamedata.h>
#include <net/socket_helper.h>
#define MIN_PACKET_SIZE 4
@@ -112,11 +113,7 @@ public:
u_int32_t sessionId;
u_int16_t playerId;
u_int16_t playerNumber;
u_int16_t numberOfPlayers;
u_int16_t smallBlind;
u_int16_t handsBeforeRaise;
u_int16_t gameSpeed;
u_int32_t startCash;
GameData gameData;
};
NetPacketJoinGameAck();