Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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+2
-5
@@ -22,6 +22,7 @@
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#define _NETPACKET_H_
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#include <playerdata.h>
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#include <gamedata.h>
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#include <net/socket_helper.h>
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#define MIN_PACKET_SIZE 4
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@@ -112,11 +113,7 @@ public:
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u_int32_t sessionId;
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u_int16_t playerId;
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u_int16_t playerNumber;
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u_int16_t numberOfPlayers;
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u_int16_t smallBlind;
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u_int16_t handsBeforeRaise;
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u_int16_t gameSpeed;
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u_int32_t startCash;
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GameData gameData;
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};
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NetPacketJoinGameAck();
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