Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.

This commit is contained in:
lotodore
2007-04-27 21:35:18 +00:00
parent ea5d62261c
commit 73a5117066
19 changed files with 324 additions and 134 deletions
+5 -1
View File
@@ -21,8 +21,8 @@
#ifndef _SERVERRECVSTATE_H_
#define _SERVERRECVSTATE_H_
#include <boost/shared_ptr.hpp>
#include <net/connectdata.h>
#include <playerdata.h>
#define SERVER_INITIAL_STATE ServerRecvStateInit
#define SERVER_START_GAME_STATE ServerRecvStateStartGame
@@ -61,6 +61,10 @@ protected:
// Protected constructor - this is a singleton.
ServerRecvStateInit();
private:
unsigned m_curUniquePlayerId;
};
// State: Start server game.